ft_transcendence/frontend/static/js/views/Game.js

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import AbstractView from './AbstractView.js'
export default class extends AbstractView {
constructor(params) {
super(params, 'Game');
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this.game = null;
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}
async getHtml() {
return `
<h1>Game</h1>
<button id='startGameButton'>Start Game</button>
`;
}
async postInit() {
document.getElementById('startGameButton').onclick = this.startGame;
}
startGame() {
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if (this.game == null)
this.game = new Game;
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}
}
class Game {
constructor() {
this.canvas = document.createElement('canvas');
this.canvas.width = 480;
this.canvas.height = 270;
this.canvas.style.border = '1px solid #d3d3d3';
this.canvas.style.backgroundColor = '#f1f1f1';
this.context = this.canvas.getContext('2d');
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this.paddle = new Paddle(this.context);
document.getElementById('app').appendChild(this.canvas);
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this.interval = setInterval(this.updateGame.bind(this), 10);
this.keys = [];
document.addEventListener('keydown', this.keyDownHandler.bind(this));
document.addEventListener('keyup', this.keyUpHandler.bind(this));
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}
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
updateGame() {
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if (this.keys.includes('s'))
this.paddle.y += 3;
if (this.keys.includes('w'))
this.paddle.y -= 3;
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this.clear();
this.paddle.update();
}
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keyUpHandler(ev) {
const idx = this.keys.indexOf(ev.key);
if (idx != -1)
this.keys.splice(idx, 1);
}
keyDownHandler(ev) {
if (this.keys.indexOf(ev.key) == -1)
this.keys.push(ev.key);
}
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}
class Paddle {
constructor(context) {
this.width = 10;
this.height = 70;
this.x = 5;
this.y = 100;
this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.fillRect(this.x, this.y, this.width, this.height);
}
}