From c2317d540496acb392bc95a689070008146be095 Mon Sep 17 00:00:00 2001 From: AdrienLSH Date: Mon, 4 Dec 2023 16:51:24 +0100 Subject: [PATCH 1/6] la putain de sa mere --- frontend/static/js/index.js | 5 ++- frontend/static/js/views/Game.js | 63 ++++++++++++++++++++++++++++++++ 2 files changed, 67 insertions(+), 1 deletion(-) create mode 100644 frontend/static/js/views/Game.js diff --git a/frontend/static/js/index.js b/frontend/static/js/index.js index e923833..56d5aca 100644 --- a/frontend/static/js/index.js +++ b/frontend/static/js/index.js @@ -8,6 +8,8 @@ import HomeView from "./views/HomeView.js"; import RegisterView from "./views/accounts/RegisterView.js"; import LogoutView from "./views/accounts/LogoutView.js"; +import GameView from "./views/Game.js" + import { Client } from "./api/client.js"; import AbstractRedirectView from "./views/AbstractRedirectView.js"; import MeView from "./views/MeView.js"; @@ -44,6 +46,7 @@ const router = async (uri = "") => { { path: "/chat", view: Chat }, { path: "/home", view: HomeView }, { path: "/me", view: MeView }, + { path: "/game", view: GameView }, ]; // Test each route for potential match @@ -96,4 +99,4 @@ document.addEventListener("DOMContentLoaded", () => { router(location.pathname); }); -export { client, navigateTo } \ No newline at end of file +export { client, navigateTo } diff --git a/frontend/static/js/views/Game.js b/frontend/static/js/views/Game.js new file mode 100644 index 0000000..312c405 --- /dev/null +++ b/frontend/static/js/views/Game.js @@ -0,0 +1,63 @@ +import AbstractView from './AbstractView.js' + +export default class extends AbstractView { + constructor(params) { + super(params, 'Game'); + } + + async getHtml() { + return ` +

Game

+ + `; + } + + async postInit() { + document.getElementById('startGameButton').onclick = this.startGame; + } + + startGame() { + this.game = new Game; + } +} + +class Game { + constructor() { + this.canvas = document.createElement('canvas'); + this.canvas.width = 480; + this.canvas.height = 270; + this.canvas.style.border = '1px solid #d3d3d3'; + this.canvas.style.backgroundColor = '#f1f1f1'; + this.context = this.canvas.getContext('2d'); + this.paddle = new Paddle(this.context); + document.getElementById('app').appendChild(this.canvas); + + this.interval = setInterval(this.updateGame, 20); + } + + clear() { + this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); + } + + updateGame() { + this.clear(); + this.paddle.y += 1; + this.paddle.update(); + } +} + +class Paddle { + constructor(context) { + this.width = 10; + this.height = 70; + this.x = 5; + this.y = 100; + this.ctx = context; + this.update(); + } + + update() { + this.ctx.fillStyle = 'black'; + this.ctx.fillRect(this.x, this.y, this.width, this.height); + } +} From 12056554fc45ffdba038103e54b7643917dcc11f Mon Sep 17 00:00:00 2001 From: AdrienLSH Date: Tue, 5 Dec 2023 12:18:34 +0100 Subject: [PATCH 2/6] game: moving paddle :) --- frontend/static/js/views/Game.js | 28 +++++++++++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-) diff --git a/frontend/static/js/views/Game.js b/frontend/static/js/views/Game.js index 312c405..62b8e80 100644 --- a/frontend/static/js/views/Game.js +++ b/frontend/static/js/views/Game.js @@ -3,6 +3,7 @@ import AbstractView from './AbstractView.js' export default class extends AbstractView { constructor(params) { super(params, 'Game'); + this.game = null; } async getHtml() { @@ -17,7 +18,8 @@ export default class extends AbstractView { } startGame() { - this.game = new Game; + if (this.game == null) + this.game = new Game; } } @@ -29,10 +31,15 @@ class Game { this.canvas.style.border = '1px solid #d3d3d3'; this.canvas.style.backgroundColor = '#f1f1f1'; this.context = this.canvas.getContext('2d'); + this.paddle = new Paddle(this.context); document.getElementById('app').appendChild(this.canvas); - this.interval = setInterval(this.updateGame, 20); + this.interval = setInterval(this.updateGame.bind(this), 10); + + this.keys = []; + document.addEventListener('keydown', this.keyDownHandler.bind(this)); + document.addEventListener('keyup', this.keyUpHandler.bind(this)); } clear() { @@ -40,10 +47,25 @@ class Game { } updateGame() { + if (this.keys.includes('s')) + this.paddle.y += 3; + if (this.keys.includes('w')) + this.paddle.y -= 3; + this.clear(); - this.paddle.y += 1; this.paddle.update(); } + + keyUpHandler(ev) { + const idx = this.keys.indexOf(ev.key); + if (idx != -1) + this.keys.splice(idx, 1); + } + + keyDownHandler(ev) { + if (this.keys.indexOf(ev.key) == -1) + this.keys.push(ev.key); + } } class Paddle { From aa35514c4400b63ca9a2f43a85d7fbba236a27cb Mon Sep 17 00:00:00 2001 From: AdrienLSH Date: Sun, 10 Dec 2023 11:05:00 +0100 Subject: [PATCH 3/6] do u guys wanna see my balls ? --- frontend/static/js/views/Game.js | 87 ++++++++++++++++++++++++++++---- 1 file changed, 78 insertions(+), 9 deletions(-) diff --git a/frontend/static/js/views/Game.js b/frontend/static/js/views/Game.js index 62b8e80..4354d0a 100644 --- a/frontend/static/js/views/Game.js +++ b/frontend/static/js/views/Game.js @@ -10,22 +10,41 @@ export default class extends AbstractView { return `

Game

+ `; } async postInit() { - document.getElementById('startGameButton').onclick = this.startGame; + document.getElementById('startGameButton').onclick = this.startGame.bind(this); + document.getElementById('stopGameButton').onclick = this.stopGame.bind(this); } startGame() { - if (this.game == null) + if (this.game == null) { + document.getElementById('startGameButton').innerHTML = 'Reset Game'; this.game = new Game; + } + else { + document.getElementById('app').removeChild(this.game.canvas); + this.game.cleanup(); + this.game = new Game; + } + } + + stopGame() { + if (!this.game) + return; + document.getElementById('app').removeChild(this.game.canvas); + this.game.cleanup(); + this.game = null; + document.getElementById('startGameButton').innerHTML = 'Start Game'; } } class Game { constructor() { this.canvas = document.createElement('canvas'); + this.canvas.id = 'gameCanvas'; this.canvas.width = 480; this.canvas.height = 270; this.canvas.style.border = '1px solid #d3d3d3'; @@ -33,13 +52,22 @@ class Game { this.context = this.canvas.getContext('2d'); this.paddle = new Paddle(this.context); + this.ball = new Ball(this.context); document.getElementById('app').appendChild(this.canvas); this.interval = setInterval(this.updateGame.bind(this), 10); this.keys = []; - document.addEventListener('keydown', this.keyDownHandler.bind(this)); - document.addEventListener('keyup', this.keyUpHandler.bind(this)); + this.keyUpHandler = this.keyUpHandler.bind(this); + this.keyDownHandler = this.keyDownHandler.bind(this); + document.addEventListener('keydown', this.keyDownHandler); + document.addEventListener('keyup', this.keyUpHandler); + } + + cleanup() { + clearInterval(this.interval); + document.removeEventListener('keydown', this.keyDownHandler); + document.removeEventListener('keyup', this.keyUpHandler); } clear() { @@ -47,13 +75,34 @@ class Game { } updateGame() { - if (this.keys.includes('s')) - this.paddle.y += 3; - if (this.keys.includes('w')) - this.paddle.y -= 3; + + if (this.keys.includes('Escape')) + this.cleanup(); + + if (this.keys.includes('s') && + this.paddle.y + this.paddle.height < this.canvas.height - this.paddle.x) + this.paddle.y += this.paddle.speed; + if (this.keys.includes('w') && + this.paddle.y > 0 + this.paddle.x) + this.paddle.y -= this.paddle.speed; + + if (this.ball.x - this.ball.radius <= this.paddle.x + this.paddle.width + && (this.ball.y >= this.paddle.y && this.ball.y <= this.paddle.y + this.paddle.height)) + this.ball.vx *= -1; + if (this.ball.x - this.ball.radius <= 0) + this.ball.vx *= -1; + else if (this.ball.x + this.ball.radius >= this.canvas.width) + this.ball.vx *= -1; + if (this.ball.y - this.ball.radius <= 0) + this.ball.vy *= -1; + else if (this.ball.y + this.ball.radius >= this.canvas.height) + this.ball.vy *= -1; + this.ball.x += this.ball.vx; + this.ball.y += this.ball.vy; this.clear(); this.paddle.update(); + this.ball.update(); } keyUpHandler(ev) { @@ -63,7 +112,7 @@ class Game { } keyDownHandler(ev) { - if (this.keys.indexOf(ev.key) == -1) + if (!this.keys.includes(ev.key)) this.keys.push(ev.key); } } @@ -74,6 +123,7 @@ class Paddle { this.height = 70; this.x = 5; this.y = 100; + this.speed = 3; this.ctx = context; this.update(); } @@ -83,3 +133,22 @@ class Paddle { this.ctx.fillRect(this.x, this.y, this.width, this.height); } } + +class Ball { + constructor(context) { + this.radius = 5; + this.x = 240; + this.y = 135; + this.vx = 2; + this.vy = 2; + this.ctx = context; + this.update(); + } + + update() { + this.ctx.fillStyle = 'black'; + this.ctx.beginPath(); + this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI); + this.ctx.fill(); + } +} From ca6dba276306d2650a44c531a9d2fe078cde166e Mon Sep 17 00:00:00 2001 From: AdrienLSH Date: Tue, 12 Dec 2023 12:10:48 +0100 Subject: [PATCH 4/6] add: ball angle calculations --- frontend/static/js/views/Game.js | 113 +++++++++++++++++++++++-------- 1 file changed, 84 insertions(+), 29 deletions(-) diff --git a/frontend/static/js/views/Game.js b/frontend/static/js/views/Game.js index 4354d0a..2851c04 100644 --- a/frontend/static/js/views/Game.js +++ b/frontend/static/js/views/Game.js @@ -43,18 +43,40 @@ export default class extends AbstractView { class Game { constructor() { + //Global variables + this.globVars = { + CANVASHEIGHT: 270, + CANVASWIDTH: 480, + PADDLEHEIGHT: 70, + PADDLEWIDTH: 10, + PADDLEMARGIN: 5, + PADDLESPEED: 3, + BALLRADIUS: 5, + BALLSPEED: 2, + MAXBOUNCEANGLE: 10 * (Math.PI / 12) + }; + this.canvas = document.createElement('canvas'); this.canvas.id = 'gameCanvas'; - this.canvas.width = 480; - this.canvas.height = 270; + this.canvas.width = this.globVars.CANVASWIDTH; + this.canvas.height = this.globVars.CANVASHEIGHT; this.canvas.style.border = '1px solid #d3d3d3'; this.canvas.style.backgroundColor = '#f1f1f1'; this.context = this.canvas.getContext('2d'); - - this.paddle = new Paddle(this.context); - this.ball = new Ball(this.context); document.getElementById('app').appendChild(this.canvas); + this.paddles = [ + new Paddle(this.context, + this.globVars.PADDLEMARGIN, + this.globVars + ), + new Paddle(this.context, + this.globVars.CANVASWIDTH - this.globVars.PADDLEMARGIN - this.globVars.PADDLEWIDTH, + this.globVars + ) + ]; + this.ball = new Ball(this.context, this.globVars); + this.interval = setInterval(this.updateGame.bind(this), 10); this.keys = []; @@ -79,20 +101,27 @@ class Game { if (this.keys.includes('Escape')) this.cleanup(); + //Paddle movement if (this.keys.includes('s') && - this.paddle.y + this.paddle.height < this.canvas.height - this.paddle.x) - this.paddle.y += this.paddle.speed; + this.paddles[0].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN) + this.paddles[0].y += this.globVars.PADDLESPEED; if (this.keys.includes('w') && - this.paddle.y > 0 + this.paddle.x) - this.paddle.y -= this.paddle.speed; + this.paddles[0].y > 0 + this.globVars.PADDLEMARGIN) + this.paddles[0].y -= this.globVars.PADDLESPEED; + + if (this.keys.includes('ArrowDown') && + this.paddles[1].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN) + this.paddles[1].y += this.globVars.PADDLESPEED; + if (this.keys.includes('ArrowUp') && + this.paddles[1].y > 0 + this.globVars.PADDLEMARGIN) + this.paddles[1].y -= this.globVars.PADDLESPEED; + + //Ball collisions + if (this.detectCollision(this.paddles[0], this.ball)) + this.calculateBallVelocity(this.paddles[0].getCenter().y, this.ball); + else if (this.detectCollision(this.paddles[1], this.ball)) + this.calculateBallVelocity(this.paddles[1].getCenter().y, this.ball, -1); - if (this.ball.x - this.ball.radius <= this.paddle.x + this.paddle.width - && (this.ball.y >= this.paddle.y && this.ball.y <= this.paddle.y + this.paddle.height)) - this.ball.vx *= -1; - if (this.ball.x - this.ball.radius <= 0) - this.ball.vx *= -1; - else if (this.ball.x + this.ball.radius >= this.canvas.width) - this.ball.vx *= -1; if (this.ball.y - this.ball.radius <= 0) this.ball.vy *= -1; else if (this.ball.y + this.ball.radius >= this.canvas.height) @@ -101,10 +130,30 @@ class Game { this.ball.y += this.ball.vy; this.clear(); - this.paddle.update(); + this.paddles[0].update(); + this.paddles[1].update(); this.ball.update(); } + detectCollision(paddle, ball) { + let paddleCenter = paddle.getCenter(); + let dx = Math.abs(ball.x - paddleCenter.x); + let dy = Math.abs(ball.y - paddleCenter.y); + if (dx <= ball.radius + paddle.width / 2 && + dy <= ball.radius + paddle.height / 2) + return true; + return false; + } + + calculateBallVelocity(paddleCenterY, ball, side = 1) { + let relativeIntersectY = paddleCenterY - ball.y; + let normRelIntersectY = relativeIntersectY / this.globVars.PADDLEHEIGHT / 2; + let bounceAngle = normRelIntersectY * this.globVars.MAXBOUNCEANGLE; + + ball.vx = this.globVars.BALLSPEED * side * Math.cos(bounceAngle); + ball.vy = this.globVars.BALLSPEED * -Math.sin(bounceAngle); + } + keyUpHandler(ev) { const idx = this.keys.indexOf(ev.key); if (idx != -1) @@ -118,12 +167,11 @@ class Game { } class Paddle { - constructor(context) { - this.width = 10; - this.height = 70; - this.x = 5; - this.y = 100; - this.speed = 3; + constructor(context, paddleSide, globVars) { + this.width = globVars.PADDLEWIDTH; + this.height = globVars.PADDLEHEIGHT; + this.x = paddleSide; + this.y = globVars.CANVASHEIGHT / 2 - this.height / 2; this.ctx = context; this.update(); } @@ -132,15 +180,22 @@ class Paddle { this.ctx.fillStyle = 'black'; this.ctx.fillRect(this.x, this.y, this.width, this.height); } + + getCenter() { + return { + x: this.x + this.width / 2, + y: this.y + this.height / 2 + }; + } } class Ball { - constructor(context) { - this.radius = 5; - this.x = 240; - this.y = 135; - this.vx = 2; - this.vy = 2; + constructor(context, globVars) { + this.radius = globVars.BALLRADIUS; + this.x = globVars.CANVASWIDTH / 2; + this.y = globVars.CANVASHEIGHT / 2; + this.vx = -globVars.BALLSPEED; + this.vy = 0; this.ctx = context; this.update(); } From 754e5867f2f0778e2122292a5f06cc592e6cf9ca Mon Sep 17 00:00:00 2001 From: AdrienLSH Date: Tue, 12 Dec 2023 15:58:50 +0100 Subject: [PATCH 5/6] welp I guess we're done --- frontend/static/js/views/Game.js | 124 ++++++++++++++++++++----------- 1 file changed, 79 insertions(+), 45 deletions(-) diff --git a/frontend/static/js/views/Game.js b/frontend/static/js/views/Game.js index 2851c04..57b936e 100644 --- a/frontend/static/js/views/Game.js +++ b/frontend/static/js/views/Game.js @@ -35,6 +35,7 @@ export default class extends AbstractView { if (!this.game) return; document.getElementById('app').removeChild(this.game.canvas); + document.getElementById('app').removeChild(this.game.scoresDisplay); this.game.cleanup(); this.game = null; document.getElementById('startGameButton').innerHTML = 'Start Game'; @@ -44,7 +45,7 @@ export default class extends AbstractView { class Game { constructor() { //Global variables - this.globVars = { + this.def = { CANVASHEIGHT: 270, CANVASWIDTH: 480, PADDLEHEIGHT: 70, @@ -53,29 +54,39 @@ class Game { PADDLESPEED: 3, BALLRADIUS: 5, BALLSPEED: 2, - MAXBOUNCEANGLE: 10 * (Math.PI / 12) + BALLSPEEDINCR: 0.15, + MAXBOUNCEANGLE: 10 * (Math.PI / 12), + MAXSCORE: 6 }; this.canvas = document.createElement('canvas'); this.canvas.id = 'gameCanvas'; - this.canvas.width = this.globVars.CANVASWIDTH; - this.canvas.height = this.globVars.CANVASHEIGHT; + this.canvas.width = this.def.CANVASWIDTH; + this.canvas.height = this.def.CANVASHEIGHT; this.canvas.style.border = '1px solid #d3d3d3'; this.canvas.style.backgroundColor = '#f1f1f1'; this.context = this.canvas.getContext('2d'); document.getElementById('app').appendChild(this.canvas); + this.scoresDisplay = document.createElement('p'); + this.scoresDisplay.innerHTML = 'Scores: 0 - 0'; + document.getElementById('app').appendChild(this.scoresDisplay); - this.paddles = [ - new Paddle(this.context, - this.globVars.PADDLEMARGIN, - this.globVars - ), - new Paddle(this.context, - this.globVars.CANVASWIDTH - this.globVars.PADDLEMARGIN - this.globVars.PADDLEWIDTH, - this.globVars - ) + this.players = [ + { + paddle: new Paddle(this.context, + this.def.PADDLEMARGIN, + this.def), + score: 0 + }, + { + paddle: new Paddle(this.context, + this.def.CANVASWIDTH - this.def.PADDLEMARGIN - this.def.PADDLEWIDTH, + this.def), + score: 0 + } ]; - this.ball = new Ball(this.context, this.globVars); + this.ballStartSide = 0; + this.ball = new Ball(this.context, this.def, this.ballStartSide); this.interval = setInterval(this.updateGame.bind(this), 10); @@ -90,6 +101,7 @@ class Game { clearInterval(this.interval); document.removeEventListener('keydown', this.keyDownHandler); document.removeEventListener('keyup', this.keyUpHandler); + this.canvas.style.display = 'none'; } clear() { @@ -97,30 +109,32 @@ class Game { } updateGame() { - - if (this.keys.includes('Escape')) - this.cleanup(); - //Paddle movement if (this.keys.includes('s') && - this.paddles[0].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN) - this.paddles[0].y += this.globVars.PADDLESPEED; + this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN) + this.players[0].paddle.y += this.def.PADDLESPEED; if (this.keys.includes('w') && - this.paddles[0].y > 0 + this.globVars.PADDLEMARGIN) - this.paddles[0].y -= this.globVars.PADDLESPEED; + this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN) + this.players[0].paddle.y -= this.def.PADDLESPEED; if (this.keys.includes('ArrowDown') && - this.paddles[1].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN) - this.paddles[1].y += this.globVars.PADDLESPEED; + this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN) + this.players[1].paddle.y += this.def.PADDLESPEED; if (this.keys.includes('ArrowUp') && - this.paddles[1].y > 0 + this.globVars.PADDLEMARGIN) - this.paddles[1].y -= this.globVars.PADDLESPEED; + this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN) + this.players[1].paddle.y -= this.def.PADDLESPEED; + + //GOOAAAAL + if (this.ball.x <= 0) + this.updateScore(this.players[0].score, ++this.players[1].score); + else if (this.ball.x >= this.def.CANVASWIDTH) + this.updateScore(++this.players[0].score, this.players[1].score); //Ball collisions - if (this.detectCollision(this.paddles[0], this.ball)) - this.calculateBallVelocity(this.paddles[0].getCenter().y, this.ball); - else if (this.detectCollision(this.paddles[1], this.ball)) - this.calculateBallVelocity(this.paddles[1].getCenter().y, this.ball, -1); + if (this.detectCollision(this.players[0].paddle, this.ball)) + this.calculateBallVelocity(this.players[0].paddle.getCenter().y, this.ball); + else if (this.detectCollision(this.players[1].paddle, this.ball)) + this.calculateBallVelocity(this.players[1].paddle.getCenter().y, this.ball, -1); if (this.ball.y - this.ball.radius <= 0) this.ball.vy *= -1; @@ -130,11 +144,26 @@ class Game { this.ball.y += this.ball.vy; this.clear(); - this.paddles[0].update(); - this.paddles[1].update(); + this.players[0].paddle.update(); + this.players[1].paddle.update(); this.ball.update(); } + updateScore(p1Score, p2Score) { + if (p1Score > this.def.MAXSCORE) { + this.scoresDisplay.innerHTML = 'Player 1 wins!! GGS'; + this.cleanup(); + } + else if (p2Score > this.def.MAXSCORE) { + this.scoresDisplay.innerHTML = 'Player 2 wins!! GGS'; + this.cleanup(); + } else { + this.scoresDisplay.innerHTML = `Scores: ${p1Score} - ${p2Score}`; + this.ballStartSide = 1 - this.ballStartSide; + this.ball = new Ball(this.context, this.def, this.ballStartSide); + } + } + detectCollision(paddle, ball) { let paddleCenter = paddle.getCenter(); let dx = Math.abs(ball.x - paddleCenter.x); @@ -147,11 +176,12 @@ class Game { calculateBallVelocity(paddleCenterY, ball, side = 1) { let relativeIntersectY = paddleCenterY - ball.y; - let normRelIntersectY = relativeIntersectY / this.globVars.PADDLEHEIGHT / 2; - let bounceAngle = normRelIntersectY * this.globVars.MAXBOUNCEANGLE; + let normRelIntersectY = relativeIntersectY / this.def.PADDLEHEIGHT / 2; + let bounceAngle = normRelIntersectY * this.def.MAXBOUNCEANGLE; - ball.vx = this.globVars.BALLSPEED * side * Math.cos(bounceAngle); - ball.vy = this.globVars.BALLSPEED * -Math.sin(bounceAngle); + ball.speed += this.def.BALLSPEEDINCR; + ball.vx = ball.speed * side * Math.cos(bounceAngle); + ball.vy = ball.speed * -Math.sin(bounceAngle); } keyUpHandler(ev) { @@ -167,11 +197,11 @@ class Game { } class Paddle { - constructor(context, paddleSide, globVars) { - this.width = globVars.PADDLEWIDTH; - this.height = globVars.PADDLEHEIGHT; + constructor(context, paddleSide, def) { + this.width = def.PADDLEWIDTH; + this.height = def.PADDLEHEIGHT; this.x = paddleSide; - this.y = globVars.CANVASHEIGHT / 2 - this.height / 2; + this.y = def.CANVASHEIGHT / 2 - this.height / 2; this.ctx = context; this.update(); } @@ -190,12 +220,16 @@ class Paddle { } class Ball { - constructor(context, globVars) { - this.radius = globVars.BALLRADIUS; - this.x = globVars.CANVASWIDTH / 2; - this.y = globVars.CANVASHEIGHT / 2; - this.vx = -globVars.BALLSPEED; + constructor(context, def, startSide) { + this.radius = def.BALLRADIUS; + this.speed = def.BALLSPEED; + this.x = def.CANVASWIDTH / 2; + this.y = def.CANVASHEIGHT / 2; this.vy = 0; + if (startSide === 0) + this.vx = -this.speed; + else + this.vx = this.speed; this.ctx = context; this.update(); } From 63e1520e6af153666e110c1d6cc76c4f712d82f1 Mon Sep 17 00:00:00 2001 From: AdrienLSH Date: Tue, 12 Dec 2023 18:25:16 +0100 Subject: [PATCH 6/6] add: ball respawn timeout --- frontend/static/js/views/Game.js | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/frontend/static/js/views/Game.js b/frontend/static/js/views/Game.js index 57b936e..87dd0cb 100644 --- a/frontend/static/js/views/Game.js +++ b/frontend/static/js/views/Game.js @@ -86,6 +86,7 @@ class Game { } ]; this.ballStartSide = 0; + this.ballRespawned = false; this.ball = new Ball(this.context, this.def, this.ballStartSide); this.interval = setInterval(this.updateGame.bind(this), 10); @@ -140,8 +141,11 @@ class Game { this.ball.vy *= -1; else if (this.ball.y + this.ball.radius >= this.canvas.height) this.ball.vy *= -1; - this.ball.x += this.ball.vx; - this.ball.y += this.ball.vy; + + if (!this.ballRespawned) { + this.ball.x += this.ball.vx; + this.ball.y += this.ball.vy; + } this.clear(); this.players[0].paddle.update(); @@ -161,6 +165,9 @@ class Game { this.scoresDisplay.innerHTML = `Scores: ${p1Score} - ${p2Score}`; this.ballStartSide = 1 - this.ballStartSide; this.ball = new Ball(this.context, this.def, this.ballStartSide); + this.ballRespawned = true; + new Promise(r => setTimeout(r, 300)) + .then(_ => this.ballRespawned = false); } }