game: moving paddle :)

This commit is contained in:
AdrienLSH 2023-12-05 12:18:34 +01:00
parent c2317d5404
commit 12056554fc

View File

@ -3,6 +3,7 @@ import AbstractView from './AbstractView.js'
export default class extends AbstractView { export default class extends AbstractView {
constructor(params) { constructor(params) {
super(params, 'Game'); super(params, 'Game');
this.game = null;
} }
async getHtml() { async getHtml() {
@ -17,7 +18,8 @@ export default class extends AbstractView {
} }
startGame() { startGame() {
this.game = new Game; if (this.game == null)
this.game = new Game;
} }
} }
@ -29,10 +31,15 @@ class Game {
this.canvas.style.border = '1px solid #d3d3d3'; this.canvas.style.border = '1px solid #d3d3d3';
this.canvas.style.backgroundColor = '#f1f1f1'; this.canvas.style.backgroundColor = '#f1f1f1';
this.context = this.canvas.getContext('2d'); this.context = this.canvas.getContext('2d');
this.paddle = new Paddle(this.context); this.paddle = new Paddle(this.context);
document.getElementById('app').appendChild(this.canvas); document.getElementById('app').appendChild(this.canvas);
this.interval = setInterval(this.updateGame, 20); this.interval = setInterval(this.updateGame.bind(this), 10);
this.keys = [];
document.addEventListener('keydown', this.keyDownHandler.bind(this));
document.addEventListener('keyup', this.keyUpHandler.bind(this));
} }
clear() { clear() {
@ -40,10 +47,25 @@ class Game {
} }
updateGame() { updateGame() {
if (this.keys.includes('s'))
this.paddle.y += 3;
if (this.keys.includes('w'))
this.paddle.y -= 3;
this.clear(); this.clear();
this.paddle.y += 1;
this.paddle.update(); this.paddle.update();
} }
keyUpHandler(ev) {
const idx = this.keys.indexOf(ev.key);
if (idx != -1)
this.keys.splice(idx, 1);
}
keyDownHandler(ev) {
if (this.keys.indexOf(ev.key) == -1)
this.keys.push(ev.key);
}
} }
class Paddle { class Paddle {