core: recreation of matchmaking, add: matchmaking support multiple modes
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parent
278e2cbe54
commit
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@ -14,7 +14,7 @@ class Channel {
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// reload = function to use when we receive a message
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// reload = function to use when we receive a message
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async connect(reload) {
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async connect(reload) {
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let url = `ws://${window.location.host}/ws/chat/${this.channel_id}/`;
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let url = `wss://${window.location.host}/ws/chat/${this.channel_id}/`;
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this.chatSocket = new WebSocket(url);
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this.chatSocket = new WebSocket(url);
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this.chatSocket.onmessage = (event) =>{
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this.chatSocket.onmessage = (event) =>{
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@ -11,18 +11,21 @@ class MatchMaking
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* @type {Client}
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* @type {Client}
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*/
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*/
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this.client = client
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this.client = client
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this.searching = false;
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}
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}
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async start(func)
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async start(func, mode)
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{
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{
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if (!await this.client.isAuthentificate())
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if (!await this.client.isAuthentificate())
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return null;
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return null;
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let url = `wss://${window.location.host}/ws/matchmaking/`;
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let url = `wss://${window.location.host}/ws/matchmaking/${mode}`;
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this._chatSocket = new WebSocket(url);
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this._socket = new WebSocket(url);
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this._chatSocket.onmessage = function (event) {
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this.searching = true;
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this._socket.onmessage = function (event) {
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const data = JSON.parse(event.data);
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const data = JSON.parse(event.data);
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func(data.game_id)
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func(data.game_id)
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};
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};
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@ -30,7 +33,8 @@ class MatchMaking
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async stop()
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async stop()
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{
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{
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this._chatSocket.close()
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this.searching = false;
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this._socket.close()
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}
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}
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}
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}
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@ -7,18 +7,42 @@ function game_found(game_id)
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}
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}
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export default class extends AbstractView {
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export default class extends AbstractView {
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constructor(params) {
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constructor(params)
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super(params, "Dashboard");
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{
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super(params, "Matchmaking");
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}
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async press_button()
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{
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if (client.matchmaking.searching)
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{
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client.matchmaking.stop();
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document.getElementById("button").value = "Find a game"
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}
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else
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{
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await this.matchmaking();
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document.getElementById("button").value = "Stop matchmaking"
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}
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}
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async matchmaking()
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{
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let nb_players = document.getElementById("nb_players-input").value
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client.matchmaking.start(game_found, nb_players);
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}
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}
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async postInit()
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async postInit()
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{
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{
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await client.matchmaking.start(game_found)
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document.getElementById("button").onclick = this.matchmaking
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}
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}
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async getHtml() {
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async getHtml() {
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return `
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return `
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<h1>finding<h1>
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<h1>Select mode<h1>
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<input type="number" value="2" id="nb_players-input">
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<input type="button" value="Find a game" id="button">
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`;
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`;
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}
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}
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@ -5,7 +5,7 @@ class GameModel(models.Model):
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finished = models.BooleanField(default=False)
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finished = models.BooleanField(default=False)
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started = models.BooleanField(default=False)
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started = models.BooleanField(default=False)
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winner_id = models.IntegerField(null=True, blank=True)
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winner_id = models.IntegerField(default=-1)
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def create(self, users_id: [int]):
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def create(self, users_id: [int]):
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self.save()
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self.save()
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@ -6,8 +6,7 @@ from games.models import GameModel
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import json
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import json
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queue_id: [int] = []
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from .models import Waiter, WaitingRoom, WaitingRoomManager, normal
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queue_ws: [WebsocketConsumer] = []
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class MatchMaking(WebsocketConsumer):
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class MatchMaking(WebsocketConsumer):
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@ -24,25 +23,20 @@ class MatchMaking(WebsocketConsumer):
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self.channel_layer.group_add(self.group_name, self.channel_name)
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self.channel_layer.group_add(self.group_name, self.channel_name)
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self.accept()
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self.mode = int(self.scope['url_route']['kwargs']['mode'])
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self.group_name = self.mode
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global queue_id, queue_ws
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waiting_room: WaitingRoom = normal.get(self.mode)
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queue_id.append(user.pk)
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waiting_room.append(Waiter(user.pk, self))
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queue_ws.append(self)
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if len(set(queue_id)) == 2:
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print(len(waiting_room), "/", self.mode, [len(waiting_room),self.mode])
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game_id: int = GameModel().create(set(queue_id))
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if (len(waiting_room) == self.mode):
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event = {"game_id": game_id}
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game_id: int = GameModel().create(waiting_room.get_users_id())
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for ws in queue_ws:
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waiting_room.broadcast({"detail": "Game found !", "game_id": game_id})
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ws.send(text_data=json.dumps({'game_id': game_id}))
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waiting_room.clear()
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queue_id.clear()
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queue_ws.clear()
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def disconnect(self, close_code):
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def disconnect(self, close_code):
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user: User = self.scope["user"]
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waiting_room: WaitingRoom = normal.get(self.mode)
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global queue_id, queue_ws
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waiter: Waiter = waiting_room.get_waiter_by_socket(self)
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if (user.pk in queue_id):
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if (waiter is not None):
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queue_ws.pop(queue_id.index(user.pk))
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waiting_room.remove(self.scope["user"].pk)
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queue_id.remove(user.pk)
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self.channel_layer.group_discard(self.group_name, self.channel_name)
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@ -1,11 +1,92 @@
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from django.db import models
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from django.db import models
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# Create your models here.
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from channels.generic.websocket import WebsocketConsumer
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in_matchmaking = {
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import json
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"tournaments": {
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},
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# Create your models here.
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"normal": {
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class Waiter:
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}
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def __init__(self, user_id: int, socket: WebsocketConsumer):
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}
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self.user_id: int = user_id
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self.socket: WebsocketConsumer = socket
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def send(self, data: dict):
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self.socket.send(text_data=json.dumps(data))
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def accept(self):
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self.socket.accept()
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def disconnect(self):
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self.socket.disconnect()
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def __eq__(self, obj):
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return self.user_id == obj.user_id
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class WaitingRoom:
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def __init__(self, waiting_room_manager, mode: int):
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self._waiter_list: [Waiter] = []
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self._mode: int = mode
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self._waiting_room_manager = waiting_room_manager
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def broadcast(self, data: dict):
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for waiter in self._waiter_list:
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waiter: Waiter
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waiter.send(data)
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def clear(self):
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self._waiter_list.clear()
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def get_waiter_by_socket(self, socket: WebsocketConsumer):
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for waiter in self._waiter_list:
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waiter: Waiter
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if (waiter.socket is socket):
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return waiter
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return None
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def append(self, waiter: Waiter):
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self.remove(waiter)
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waiter.accept()
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self._waiter_list.append(waiter)
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def remove(self, users_id):
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for waiter in self._waiter_list:
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waiter: Waiter = waiter
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if (waiter == users_id):
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waiter.disconnect()
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if (self.empty()):
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self._waiting_room_manager.remove(self)
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return
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def empty(self):
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for _ in self._waiter_list:
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return False
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return True
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def get_users_id(self):
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return [waiter.user_id for waiter in self._waiter_list]
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def __len__(self):
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return len(self._waiter_list)
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class WaitingRoomManager:
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def __init__(self):
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self._waiting_rooms: [WaitingRoom] = []
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def get(self, mode: int):
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for waiting_room in self._waiting_rooms:
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waiting_room: WaitingRoom = waiting_room
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if (waiting_room._mode == mode):
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return waiting_room
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tmp: WaitingRoom = WaitingRoom(self, mode)
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self._waiting_rooms.append(tmp)
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return tmp
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def remove(self, waiting_room: WaitingRoom):
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self._waiting_rooms.remove(waiting_room)
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normal: WaitingRoomManager = WaitingRoomManager()
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@ -2,5 +2,5 @@ from django.urls import re_path
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from . import consumers
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from . import consumers
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websocket_urlpatterns = [
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websocket_urlpatterns = [
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re_path(r'ws/matchmaking/', consumers.MatchMaking.as_asgi())
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re_path(r'ws/matchmaking/(?P<mode>\d+)$', consumers.MatchMaking.as_asgi())
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]
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]
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@ -7,7 +7,6 @@ from django.http import HttpRequest
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from django.contrib.auth import login
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from django.contrib.auth import login
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from django.db.models import QuerySet
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from django.db.models import QuerySet
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from matchmaking.models import in_matchmaking
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from .models import TournamentModel
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from .models import TournamentModel
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from .serializers import TournamentSerializer
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from .serializers import TournamentSerializer
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