fix: matchmaking support start stop, multi connection

This commit is contained in:
starnakin 2023-12-23 16:47:22 +01:00
parent 6c39a13aca
commit c02c49215d
5 changed files with 92 additions and 32 deletions

View File

@ -14,7 +14,7 @@ class MatchMaking
this.searching = false;
}
async start(func, mode)
async start(receive_func, disconnect_func, mode)
{
if (!await this.client.isAuthentificate())
return null;
@ -25,10 +25,21 @@ class MatchMaking
this.searching = true;
this.receive_func = receive_func;
this.disconnect_func = disconnect_func;
this._socket.onmessage = function (event) {
const data = JSON.parse(event.data);
func(data.game_id)
receive_func(data);
};
this._socket.onclose = this.onclose.bind(this);
}
onclose(event)
{
this.stop();
this.disconnect_func()
}
async stop()

View File

@ -1,11 +1,7 @@
import { client, navigateTo } from "../index.js";
import { clear, fill_errors } from "../utils/formUtils.js";
import AbstractView from "./abstracts/AbstractView.js";
function game_found(game_id)
{
navigateTo(`/games/${game_id}`)
}
export default class extends AbstractView {
constructor(params)
{
@ -21,28 +17,36 @@ export default class extends AbstractView {
}
else
{
await this.matchmaking();
let nb_players = document.getElementById("nb_players-input").value
await client.matchmaking.start(this.display_data, this.ondisconnect, nb_players);
document.getElementById("button").value = "Stop matchmaking"
}
}
async matchmaking()
ondisconnect()
{
let nb_players = document.getElementById("nb_players-input").value
document.getElementById("button").value = "Find a game"
}
client.matchmaking.start(game_found, nb_players);
display_data(data)
{
clear("innerText", ["detail"]);
fill_errors(data, "innerText");
}
async postInit()
{
document.getElementById("button").onclick = this.matchmaking
document.getElementById("button").onclick = this.press_button.bind(this)
}
async getHtml() {
return `
<h1>Select mode<h1>
<h1>Select mode</h1>
<input type="number" value="2" id="nb_players-input">
<input type="button" value="Find a game" id="button">
<span id="detail"></span>
`;
}

View File

@ -39,4 +39,4 @@ class MatchMaking(WebsocketConsumer):
waiting_room: WaitingRoom = normal.get(self.mode)
waiter: Waiter = waiting_room.get_waiter_by_socket(self)
if (waiter is not None):
waiting_room.remove(self.scope["user"].pk)
waiting_room.remove(waiter)

View File

@ -10,17 +10,16 @@ class Waiter:
self.user_id: int = user_id
self.socket: WebsocketConsumer = socket
def send(self, data: dict):
self.socket.send(text_data=json.dumps(data))
def send(self, detail: str, data: dict = {}):
raw_data: dict = {"detail": detail}
raw_data.update(data)
self.socket.send(text_data=json.dumps(raw_data))
def accept(self):
self.socket.accept()
def disconnect(self):
self.socket.disconnect()
def __eq__(self, obj):
return self.user_id == obj.user_id
self.socket.disconnect(200)
class WaitingRoom:
@ -29,10 +28,10 @@ class WaitingRoom:
self._mode: int = mode
self._waiting_room_manager = waiting_room_manager
def broadcast(self, data: dict):
def broadcast(self, detail: str, data: dict = {}):
for waiter in self._waiter_list:
waiter: Waiter
waiter.send(data)
waiter.send(detail, data)
def clear(self):
self._waiter_list.clear()
@ -44,20 +43,25 @@ class WaitingRoom:
return waiter
return None
def append(self, waiter: Waiter):
def get_waiter_by_user_id(self, user_id: int):
for waiter in self._waiter_list:
waiter: Waiter
if (waiter.user_id == user_id):
return waiter
return None
self.remove(waiter)
def append(self, waiter: Waiter):
tmp: Waiter = self.get_waiter_by_user_id(waiter.user_id)
if (tmp is not None):
tmp.send("Connection close: Another connection open with the same user id.")
self.remove(tmp)
waiter.accept()
self._waiter_list.append(waiter)
def remove(self, users_id):
for waiter in self._waiter_list:
waiter: Waiter = waiter
if (waiter == users_id):
def remove(self, waiter: Waiter):
self._waiter_list.remove(waiter)
waiter.disconnect()
if (self.empty()):
self._waiting_room_manager.remove(self)
return
def empty(self):
for _ in self._waiter_list:

41
tournament/consumers.py Normal file
View File

@ -0,0 +1,41 @@
from channels.generic.websocket import WebsocketConsumer
from django.contrib.auth.models import User
from games.models import GameModel
import json
from .models import Waiter, WaitingRoom, WaitingRoomManager, normal
class TournamentWaitingRoom(WebsocketConsumer):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.channel_name = "tournament"
self.group_name = "tournament"
def connect(self):
user: User = self.scope["user"]
if (user.is_anonymous or not user.is_authenticated):
return
self.channel_layer.group_add(self.group_name, self.channel_name)
self.tournament_id = int(self.scope['url_route']['kwargs']['tournament_id'])
waiting_room: WaitingRoom = normal.get(self.mode)
waiting_room.append(Waiter(user.pk, self))
print(len(waiting_room), "/", self.mode, [len(waiting_room),self.mode])
if (len(waiting_room) == self.mode):
game_id: int = GameModel().create(waiting_room.get_users_id())
waiting_room.broadcast({"detail": "Game found !", "game_id": game_id})
waiting_room.clear()
def disconnect(self, close_code):
waiting_room: WaitingRoom = normal.get(self.mode)
waiter: Waiter = waiting_room.get_waiter_by_socket(self)
if (waiter is not None):
waiting_room.remove(self.scope["user"].pk)