la putain de sa mere

This commit is contained in:
AdrienLSH 2023-12-04 16:51:24 +01:00
parent 25f315c24f
commit c2317d5404
2 changed files with 67 additions and 1 deletions

View File

@ -8,6 +8,8 @@ import HomeView from "./views/HomeView.js";
import RegisterView from "./views/accounts/RegisterView.js"; import RegisterView from "./views/accounts/RegisterView.js";
import LogoutView from "./views/accounts/LogoutView.js"; import LogoutView from "./views/accounts/LogoutView.js";
import GameView from "./views/Game.js"
import { Client } from "./api/client.js"; import { Client } from "./api/client.js";
import AbstractRedirectView from "./views/AbstractRedirectView.js"; import AbstractRedirectView from "./views/AbstractRedirectView.js";
import MeView from "./views/MeView.js"; import MeView from "./views/MeView.js";
@ -44,6 +46,7 @@ const router = async (uri = "") => {
{ path: "/chat", view: Chat }, { path: "/chat", view: Chat },
{ path: "/home", view: HomeView }, { path: "/home", view: HomeView },
{ path: "/me", view: MeView }, { path: "/me", view: MeView },
{ path: "/game", view: GameView },
]; ];
// Test each route for potential match // Test each route for potential match

View File

@ -0,0 +1,63 @@
import AbstractView from './AbstractView.js'
export default class extends AbstractView {
constructor(params) {
super(params, 'Game');
}
async getHtml() {
return `
<h1>Game</h1>
<button id='startGameButton'>Start Game</button>
`;
}
async postInit() {
document.getElementById('startGameButton').onclick = this.startGame;
}
startGame() {
this.game = new Game;
}
}
class Game {
constructor() {
this.canvas = document.createElement('canvas');
this.canvas.width = 480;
this.canvas.height = 270;
this.canvas.style.border = '1px solid #d3d3d3';
this.canvas.style.backgroundColor = '#f1f1f1';
this.context = this.canvas.getContext('2d');
this.paddle = new Paddle(this.context);
document.getElementById('app').appendChild(this.canvas);
this.interval = setInterval(this.updateGame, 20);
}
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
updateGame() {
this.clear();
this.paddle.y += 1;
this.paddle.update();
}
}
class Paddle {
constructor(context) {
this.width = 10;
this.height = 70;
this.x = 5;
this.y = 100;
this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.fillRect(this.x, this.y, this.width, this.height);
}
}