la putain de sa mere
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@ -8,6 +8,8 @@ import HomeView from "./views/HomeView.js";
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import RegisterView from "./views/accounts/RegisterView.js";
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import RegisterView from "./views/accounts/RegisterView.js";
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import LogoutView from "./views/accounts/LogoutView.js";
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import LogoutView from "./views/accounts/LogoutView.js";
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import GameView from "./views/Game.js"
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import { Client } from "./api/client.js";
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import { Client } from "./api/client.js";
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import AbstractRedirectView from "./views/AbstractRedirectView.js";
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import AbstractRedirectView from "./views/AbstractRedirectView.js";
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import MeView from "./views/MeView.js";
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import MeView from "./views/MeView.js";
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@ -44,6 +46,7 @@ const router = async (uri = "") => {
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{ path: "/chat", view: Chat },
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{ path: "/chat", view: Chat },
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{ path: "/home", view: HomeView },
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{ path: "/home", view: HomeView },
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{ path: "/me", view: MeView },
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{ path: "/me", view: MeView },
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{ path: "/game", view: GameView },
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];
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];
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// Test each route for potential match
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// Test each route for potential match
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@ -96,4 +99,4 @@ document.addEventListener("DOMContentLoaded", () => {
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router(location.pathname);
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router(location.pathname);
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});
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});
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export { client, navigateTo }
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export { client, navigateTo }
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63
frontend/static/js/views/Game.js
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63
frontend/static/js/views/Game.js
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@ -0,0 +1,63 @@
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import AbstractView from './AbstractView.js'
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export default class extends AbstractView {
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constructor(params) {
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super(params, 'Game');
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}
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async getHtml() {
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return `
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<h1>Game</h1>
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<button id='startGameButton'>Start Game</button>
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`;
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}
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async postInit() {
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document.getElementById('startGameButton').onclick = this.startGame;
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}
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startGame() {
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this.game = new Game;
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}
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}
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class Game {
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constructor() {
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this.canvas = document.createElement('canvas');
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this.canvas.width = 480;
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this.canvas.height = 270;
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this.canvas.style.border = '1px solid #d3d3d3';
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this.canvas.style.backgroundColor = '#f1f1f1';
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this.context = this.canvas.getContext('2d');
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this.paddle = new Paddle(this.context);
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document.getElementById('app').appendChild(this.canvas);
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this.interval = setInterval(this.updateGame, 20);
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}
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clear() {
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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updateGame() {
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this.clear();
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this.paddle.y += 1;
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this.paddle.update();
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}
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}
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class Paddle {
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constructor(context) {
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this.width = 10;
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this.height = 70;
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this.x = 5;
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this.y = 100;
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this.ctx = context;
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this.update();
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}
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update() {
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this.ctx.fillStyle = 'black';
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this.ctx.fillRect(this.x, this.y, this.width, this.height);
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}
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}
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