matchmaking: add: players counter in room
This commit is contained in:
parent
39ea33cc8e
commit
f9bf3a566e
@ -28,8 +28,7 @@ class MatchMaking(WebsocketConsumer):
|
|||||||
|
|
||||||
waiting_room: WaitingRoom = normal.get(self.mode)
|
waiting_room: WaitingRoom = normal.get(self.mode)
|
||||||
waiting_room.append(Waiter(user.pk, self))
|
waiting_room.append(Waiter(user.pk, self))
|
||||||
|
waiting_room.broadcast(f"{len(waiting_room)} / {waiting_room._mode}")
|
||||||
print(len(waiting_room), "/", self.mode, [len(waiting_room),self.mode])
|
|
||||||
if (len(waiting_room) == self.mode):
|
if (len(waiting_room) == self.mode):
|
||||||
game_id: int = GameModel().create(waiting_room.get_users_id())
|
game_id: int = GameModel().create(waiting_room.get_users_id())
|
||||||
waiting_room.broadcast("game_found", {"game_id": game_id})
|
waiting_room.broadcast("game_found", {"game_id": game_id})
|
||||||
|
Loading…
Reference in New Issue
Block a user