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26 changed files with 22 additions and 477 deletions

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@ -22,8 +22,7 @@ pip install -r requirements.txt
``` ```
- Setup database - Setup database
``` ```
python manage.py makemigrations games python manage.py runserver makemigrations profiles
python manage.py makemigrations profiles
python manage.py runserver makemigrations chat python manage.py runserver makemigrations chat
python manage.py migrate python manage.py migrate
``` ```

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@ -1,5 +1,4 @@
import { Account } from "./account.js"; import { Account } from "./account.js";
import { MatchMaking } from "./matchmaking.js";
import { Profile } from "./profile.js"; import { Profile } from "./profile.js";
import { Profiles } from "./profiles.js"; import { Profiles } from "./profiles.js";
import { Channels } from './chat/channels.js'; import { Channels } from './chat/channels.js';
@ -21,7 +20,6 @@ class Client
this._url = url; this._url = url;
this.account = new Account(this); this.account = new Account(this);
this.profiles = new Profiles(this); this.profiles = new Profiles(this);
this.matchmaking = new MatchMaking(this);
this._logged = undefined; this._logged = undefined;
this.channels = new Channels(this); this.channels = new Channels(this);

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@ -1,37 +0,0 @@
import { client, navigateTo } from "../index.js"
class MatchMaking
{
/**
* @param {client} client
*/
constructor(client)
{
/**
* @type {client}
*/
this.client = client
}
async start(func)
{
if (!await this.client.isAuthentificate())
return null;
let url = `wss://${window.location.host}/ws/matchmaking/`;
this._chatSocket = new WebSocket(url);
this._chatSocket.onmessage = function (event) {
const data = JSON.parse(event.data);
func(data.game_id)
};
}
async stop()
{
this._chatSocket.close()
}
}
export {MatchMaking}

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@ -1,20 +1,16 @@
import { Client } from "./api/client.js";
import LoginView from "./views/accounts/LoginView.js"; import LoginView from "./views/accounts/LoginView.js";
import Dashboard from "./views/Dashboard.js"; import Dashboard from "./views/Dashboard.js";
import Settings from "./views/Settings.js";
import Search from "./views/Search.js"; import Search from "./views/Search.js";
import Chat from "./views/Chat.js"; import Chat from "./views/Chat.js";
import HomeView from "./views/HomeView.js"; import HomeView from "./views/HomeView.js";
import RegisterView from "./views/accounts/RegisterView.js"; import RegisterView from "./views/accounts/RegisterView.js";
import LogoutView from "./views/accounts/LogoutView.js"; import LogoutView from "./views/accounts/LogoutView.js";
import GameView from "./views/Game.js"
import PageNotFoundView from './views/PageNotFoundView.js'
import { Client } from "./api/client.js";
import AbstractRedirectView from "./views/AbstractRedirectView.js"; import AbstractRedirectView from "./views/AbstractRedirectView.js";
import MeView from "./views/MeView.js"; import MeView from "./views/MeView.js";
import ProfilePageView from "./views/profiles/ProfilePageView.js"; import ProfilePageView from "./views/profiles/ProfilePageView.js";
import MatchMakingView from "./views/MatchMakingView.js";
let client = new Client(location.protocol + "//" + location.host) let client = new Client(location.protocol + "//" + location.host)
@ -40,6 +36,7 @@ const router = async (uri) => {
const routes = [ const routes = [
{ path: "/", view: Dashboard }, { path: "/", view: Dashboard },
{ path: "/profiles/:id", view: ProfilePageView }, { path: "/profiles/:id", view: ProfilePageView },
{ path: "/settings", view: Settings },
{ path: "/login", view: LoginView }, { path: "/login", view: LoginView },
{ path: "/logout", view: LogoutView }, { path: "/logout", view: LogoutView },
{ path: "/register", view: RegisterView }, { path: "/register", view: RegisterView },
@ -47,8 +44,6 @@ const router = async (uri) => {
{ path: "/chat", view: Chat }, { path: "/chat", view: Chat },
{ path: "/home", view: HomeView }, { path: "/home", view: HomeView },
{ path: "/me", view: MeView }, { path: "/me", view: MeView },
{ path: "/matchmaking", view: MatchMakingView },
{ path: "/game/offline", view: GameView },
]; ];
// Test each route for potential match // Test each route for potential match
@ -63,10 +58,7 @@ const router = async (uri) => {
if (!match) { if (!match) {
match = { match = {
route: { route: routes[0],
path: uri,
view: PageNotFoundView
},
result: [uri] result: [uri]
}; };
} }

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@ -1,250 +0,0 @@
import AbstractView from './AbstractView.js'
export default class extends AbstractView {
constructor(params) {
super(params, 'Game');
this.game = null;
}
async getHtml() {
return `
<h1>Game</h1>
<button id='startGameButton'>Start Game</button>
<button id='stopGameButton'>Stop Game</button>
`;
}
async postInit() {
document.getElementById('startGameButton').onclick = this.startGame.bind(this);
document.getElementById('stopGameButton').onclick = this.stopGame.bind(this);
}
startGame() {
if (this.game == null) {
document.getElementById('startGameButton').innerHTML = 'Reset Game';
this.game = new Game;
}
else {
document.getElementById('app').removeChild(this.game.canvas);
this.game.cleanup();
this.game = new Game;
}
}
stopGame() {
if (!this.game)
return;
document.getElementById('app').removeChild(this.game.canvas);
document.getElementById('app').removeChild(this.game.scoresDisplay);
this.game.cleanup();
this.game = null;
document.getElementById('startGameButton').innerHTML = 'Start Game';
}
}
class Game {
constructor() {
//Global variables
this.def = {
CANVASHEIGHT: 270,
CANVASWIDTH: 480,
PADDLEHEIGHT: 70,
PADDLEWIDTH: 10,
PADDLEMARGIN: 5,
PADDLESPEED: 3,
BALLRADIUS: 5,
BALLSPEED: 2,
BALLSPEEDINCR: 0.15,
MAXBOUNCEANGLE: 10 * (Math.PI / 12),
MAXSCORE: 6
};
this.canvas = document.createElement('canvas');
this.canvas.id = 'gameCanvas';
this.canvas.width = this.def.CANVASWIDTH;
this.canvas.height = this.def.CANVASHEIGHT;
this.canvas.style.border = '1px solid #d3d3d3';
this.canvas.style.backgroundColor = '#f1f1f1';
this.context = this.canvas.getContext('2d');
document.getElementById('app').appendChild(this.canvas);
this.scoresDisplay = document.createElement('p');
this.scoresDisplay.innerHTML = 'Scores: 0 - 0';
document.getElementById('app').appendChild(this.scoresDisplay);
this.players = [
{
paddle: new Paddle(this.context,
this.def.PADDLEMARGIN,
this.def),
score: 0
},
{
paddle: new Paddle(this.context,
this.def.CANVASWIDTH - this.def.PADDLEMARGIN - this.def.PADDLEWIDTH,
this.def),
score: 0
}
];
this.ballStartSide = 0;
this.ballRespawned = false;
this.ball = new Ball(this.context, this.def, this.ballStartSide);
this.interval = setInterval(this.updateGame.bind(this), 10);
this.keys = [];
this.keyUpHandler = this.keyUpHandler.bind(this);
this.keyDownHandler = this.keyDownHandler.bind(this);
document.addEventListener('keydown', this.keyDownHandler);
document.addEventListener('keyup', this.keyUpHandler);
}
cleanup() {
clearInterval(this.interval);
document.removeEventListener('keydown', this.keyDownHandler);
document.removeEventListener('keyup', this.keyUpHandler);
this.canvas.style.display = 'none';
}
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
updateGame() {
//Paddle movement
if (this.keys.includes('s') &&
this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
this.players[0].paddle.y += this.def.PADDLESPEED;
if (this.keys.includes('w') &&
this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN)
this.players[0].paddle.y -= this.def.PADDLESPEED;
if (this.keys.includes('ArrowDown') &&
this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
this.players[1].paddle.y += this.def.PADDLESPEED;
if (this.keys.includes('ArrowUp') &&
this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN)
this.players[1].paddle.y -= this.def.PADDLESPEED;
//GOOAAAAL
if (this.ball.x <= 0)
this.updateScore(this.players[0].score, ++this.players[1].score);
else if (this.ball.x >= this.def.CANVASWIDTH)
this.updateScore(++this.players[0].score, this.players[1].score);
//Ball collisions
if (this.detectCollision(this.players[0].paddle, this.ball))
this.calculateBallVelocity(this.players[0].paddle.getCenter().y, this.ball);
else if (this.detectCollision(this.players[1].paddle, this.ball))
this.calculateBallVelocity(this.players[1].paddle.getCenter().y, this.ball, -1);
if (this.ball.y - this.ball.radius <= 0)
this.ball.vy *= -1;
else if (this.ball.y + this.ball.radius >= this.canvas.height)
this.ball.vy *= -1;
if (!this.ballRespawned) {
this.ball.x += this.ball.vx;
this.ball.y += this.ball.vy;
}
this.clear();
this.players[0].paddle.update();
this.players[1].paddle.update();
this.ball.update();
}
updateScore(p1Score, p2Score) {
if (p1Score > this.def.MAXSCORE) {
this.scoresDisplay.innerHTML = 'Player 1 wins!! GGS';
this.cleanup();
}
else if (p2Score > this.def.MAXSCORE) {
this.scoresDisplay.innerHTML = 'Player 2 wins!! GGS';
this.cleanup();
} else {
this.scoresDisplay.innerHTML = `Scores: ${p1Score} - ${p2Score}`;
this.ballStartSide = 1 - this.ballStartSide;
this.ball = new Ball(this.context, this.def, this.ballStartSide);
this.ballRespawned = true;
new Promise(r => setTimeout(r, 300))
.then(_ => this.ballRespawned = false);
}
}
detectCollision(paddle, ball) {
let paddleCenter = paddle.getCenter();
let dx = Math.abs(ball.x - paddleCenter.x);
let dy = Math.abs(ball.y - paddleCenter.y);
if (dx <= ball.radius + paddle.width / 2 &&
dy <= ball.radius + paddle.height / 2)
return true;
return false;
}
calculateBallVelocity(paddleCenterY, ball, side = 1) {
let relativeIntersectY = paddleCenterY - ball.y;
let normRelIntersectY = relativeIntersectY / this.def.PADDLEHEIGHT / 2;
let bounceAngle = normRelIntersectY * this.def.MAXBOUNCEANGLE;
ball.speed += this.def.BALLSPEEDINCR;
ball.vx = ball.speed * side * Math.cos(bounceAngle);
ball.vy = ball.speed * -Math.sin(bounceAngle);
}
keyUpHandler(ev) {
const idx = this.keys.indexOf(ev.key);
if (idx != -1)
this.keys.splice(idx, 1);
}
keyDownHandler(ev) {
if (!this.keys.includes(ev.key))
this.keys.push(ev.key);
}
}
class Paddle {
constructor(context, paddleSide, def) {
this.width = def.PADDLEWIDTH;
this.height = def.PADDLEHEIGHT;
this.x = paddleSide;
this.y = def.CANVASHEIGHT / 2 - this.height / 2;
this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.fillRect(this.x, this.y, this.width, this.height);
}
getCenter() {
return {
x: this.x + this.width / 2,
y: this.y + this.height / 2
};
}
}
class Ball {
constructor(context, def, startSide) {
this.radius = def.BALLRADIUS;
this.speed = def.BALLSPEED;
this.x = def.CANVASWIDTH / 2;
this.y = def.CANVASHEIGHT / 2;
this.vy = 0;
if (startSide === 0)
this.vx = -this.speed;
else
this.vx = this.speed;
this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.beginPath();
this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
this.ctx.fill();
}
}

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@ -9,8 +9,6 @@ export default class extends AbstractAuthentificateView {
async getHtml() { async getHtml() {
return ` return `
<h1>HOME</h1> <h1>HOME</h1>
<a href="/matchmaking" class="nav__link" data-link>Play a game</a>
<a href="/game/offline" class="nav__link" data-link>Play offline</a>
<a href="/me" class="nav__link" data-link>Me</a> <a href="/me" class="nav__link" data-link>Me</a>
<a href="/logout" class="nav__link" data-link>Logout</a> <a href="/logout" class="nav__link" data-link>Logout</a>
`; `;

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@ -1,29 +0,0 @@
import { client, navigateTo } from "../index.js";
import AbstractView from "./AbstractView.js";
function game_found(game_id)
{
navigateTo(`/games/${game_id}`)
}
export default class extends AbstractView {
constructor(params) {
super(params, "Dashboard");
}
async postInit()
{
await client.matchmaking.start(game_found)
}
async getHtml() {
return `
<h1>finding<h1>
`;
}
async leavePage()
{
await client.matchmaking.stop();
}
}

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@ -1,14 +0,0 @@
import AbstractView from "./AbstractView.js";
export default class extends AbstractView {
constructor(params) {
super(params, "Dashboard");
}
async getHtml() {
return `
<h1>404 Bozo</h1>
<p>Git gud</p>
`;
}
}

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@ -0,0 +1,14 @@
import AbstractView from "./AbstractView.js";
export default class extends AbstractView {
constructor(params) {
super(params, "Settings");
}
async getHtml() {
return `
<h1>Settings</h1>
<p>Manage your privacy and configuration.</p>
`;
}
}

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@ -1,3 +0,0 @@
from django.contrib import admin
# Register your models here.

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@ -1,6 +0,0 @@
from django.apps import AppConfig
class GamesConfig(AppConfig):
default_auto_field = 'django.db.models.BigAutoField'
name = 'games'

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@ -1,14 +0,0 @@
from django.db import models
# Create your models here.
class GameModel(models.Model):
def create(self, users_id: [int]):
self.save()
for user_id in users_id:
GameMembersModel(game_id=self.pk, member_id=user_id)
return self.pk
class GameMembersModel(models.Model):
game_id = models.IntegerField()
member_id = models.IntegerField()

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@ -1,3 +0,0 @@
from django.test import TestCase
# Create your tests here.

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@ -1,3 +0,0 @@
from django.shortcuts import render
# Create your views here.

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@ -1,3 +0,0 @@
from django.contrib import admin
# Register your models here.

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@ -1,6 +0,0 @@
from django.apps import AppConfig
class MatchmakingConfig(AppConfig):
default_auto_field = 'django.db.models.BigAutoField'
name = 'matchmaking'

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@ -1,48 +0,0 @@
from channels.generic.websocket import WebsocketConsumer
from django.contrib.auth.models import User
from games.models import GameModel
import json
queue_id: [int] = []
queue_ws: [WebsocketConsumer] = []
class MatchMaking(WebsocketConsumer):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.channel_name = "matchmaking"
self.group_name = "matchmaking"
def connect(self):
user: User = self.scope["user"]
if (user.is_anonymous or not user.is_authenticated):
return
self.channel_layer.group_add(self.group_name, self.channel_name)
self.accept()
global queue_id, queue_ws
queue_id.append(user.pk)
queue_ws.append(self)
if len(set(queue_id)) == 2:
game_id: int = GameModel().create(set(queue_id))
event = {"game_id": game_id}
for ws in queue_ws:
ws.send(text_data=json.dumps({'game_id': game_id}))
queue_id.clear()
queue_ws.clear()
def disconnect(self, close_code):
user: User = self.scope["user"]
global queue_id, queue_ws
if (user.pk in queue_id):
queue_ws.pop(queue_id.index(user.pk))
queue_id.remove(user.pk)
self.channel_layer.group_discard(self.group_name, self.channel_name)

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@ -1,3 +0,0 @@
from django.db import models
# Create your models here.

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@ -1,6 +0,0 @@
from django.urls import re_path
from . import consumers
websocket_urlpatterns = [
re_path(r'ws/matchmaking/', consumers.MatchMaking.as_asgi())
]

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@ -1,3 +0,0 @@
from django.test import TestCase
# Create your tests here.

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@ -1,3 +0,0 @@
from django.shortcuts import render
# Create your views here.

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@ -1,30 +1,10 @@
asgiref==3.7.2 asgiref==3.7.2
attrs==23.1.0
autobahn==23.6.2
Automat==22.10.0
cffi==1.16.0
channels==4.0.0
constantly==23.10.4
cryptography==41.0.7
daphne==4.0.0
Django==4.2.6 Django==4.2.6
django-cors-headers==4.3.0 django-cors-headers==4.3.0
django-restapi==0.1.3 django-restapi==0.1.3
djangorestframework==3.14.0 djangorestframework==3.14.0
hyperlink==21.0.0
idna==3.6
incremental==22.10.0
install==1.3.5 install==1.3.5
Pillow==10.1.0
pyasn1==0.5.1
pyasn1-modules==0.3.0
pycparser==2.21
pyOpenSSL==23.3.0
pytz==2023.3.post1 pytz==2023.3.post1
service-identity==23.1.0
six==1.16.0
sqlparse==0.4.4 sqlparse==0.4.4
Twisted==23.10.0 channels==4.0.0
txaio==23.1.1 daphne
typing_extensions==4.8.0
zope.interface==6.1

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@ -10,9 +10,7 @@ https://docs.djangoproject.com/en/4.2/howto/deployment/asgi/
import os import os
from channels.routing import ProtocolTypeRouter, URLRouter from channels.routing import ProtocolTypeRouter, URLRouter
from channels.auth import AuthMiddlewareStack from channels.auth import AuthMiddlewareStack
import chat.routing import chat.routing
import matchmaking.routing
from django.core.asgi import get_asgi_application from django.core.asgi import get_asgi_application
@ -22,8 +20,7 @@ application = ProtocolTypeRouter({
'http':get_asgi_application(), 'http':get_asgi_application(),
'websocket':AuthMiddlewareStack( 'websocket':AuthMiddlewareStack(
URLRouter( URLRouter(
chat.routing.websocket_urlpatterns + chat.routing.websocket_urlpatterns
matchmaking.routing.websocket_urlpatterns
) )
) )
}) })

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@ -43,8 +43,6 @@ INSTALLED_APPS = [
'channels', 'channels',
'daphne', 'daphne',
'matchmaking.apps.MatchmakingConfig',
'games.apps.GamesConfig',
'accounts.apps.AccountsConfig', 'accounts.apps.AccountsConfig',
'profiles.apps.ProfilesConfig', 'profiles.apps.ProfilesConfig',
'frontend.apps.FrontendConfig', 'frontend.apps.FrontendConfig',