import AbstractView from './AbstractView.js' export default class extends AbstractView { constructor(params) { super(params, 'Game'); this.game = null; } async getHtml() { return `

Game

`; } async postInit() { document.getElementById('startGameButton').onclick = this.startGame.bind(this); document.getElementById('stopGameButton').onclick = this.stopGame.bind(this); } startGame() { if (this.game == null) { document.getElementById('startGameButton').innerHTML = 'Reset Game'; this.game = new Game; } else { document.getElementById('app').removeChild(this.game.canvas); this.game.cleanup(); this.game = new Game; } } stopGame() { if (!this.game) return; document.getElementById('app').removeChild(this.game.canvas); this.game.cleanup(); this.game = null; document.getElementById('startGameButton').innerHTML = 'Start Game'; } } class Game { constructor() { this.canvas = document.createElement('canvas'); this.canvas.id = 'gameCanvas'; this.canvas.width = 480; this.canvas.height = 270; this.canvas.style.border = '1px solid #d3d3d3'; this.canvas.style.backgroundColor = '#f1f1f1'; this.context = this.canvas.getContext('2d'); this.paddle = new Paddle(this.context); this.ball = new Ball(this.context); document.getElementById('app').appendChild(this.canvas); this.interval = setInterval(this.updateGame.bind(this), 10); this.keys = []; this.keyUpHandler = this.keyUpHandler.bind(this); this.keyDownHandler = this.keyDownHandler.bind(this); document.addEventListener('keydown', this.keyDownHandler); document.addEventListener('keyup', this.keyUpHandler); } cleanup() { clearInterval(this.interval); document.removeEventListener('keydown', this.keyDownHandler); document.removeEventListener('keyup', this.keyUpHandler); } clear() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } updateGame() { if (this.keys.includes('Escape')) this.cleanup(); if (this.keys.includes('s') && this.paddle.y + this.paddle.height < this.canvas.height - this.paddle.x) this.paddle.y += this.paddle.speed; if (this.keys.includes('w') && this.paddle.y > 0 + this.paddle.x) this.paddle.y -= this.paddle.speed; if (this.ball.x - this.ball.radius <= this.paddle.x + this.paddle.width && (this.ball.y >= this.paddle.y && this.ball.y <= this.paddle.y + this.paddle.height)) this.ball.vx *= -1; if (this.ball.x - this.ball.radius <= 0) this.ball.vx *= -1; else if (this.ball.x + this.ball.radius >= this.canvas.width) this.ball.vx *= -1; if (this.ball.y - this.ball.radius <= 0) this.ball.vy *= -1; else if (this.ball.y + this.ball.radius >= this.canvas.height) this.ball.vy *= -1; this.ball.x += this.ball.vx; this.ball.y += this.ball.vy; this.clear(); this.paddle.update(); this.ball.update(); } keyUpHandler(ev) { const idx = this.keys.indexOf(ev.key); if (idx != -1) this.keys.splice(idx, 1); } keyDownHandler(ev) { if (!this.keys.includes(ev.key)) this.keys.push(ev.key); } } class Paddle { constructor(context) { this.width = 10; this.height = 70; this.x = 5; this.y = 100; this.speed = 3; this.ctx = context; this.update(); } update() { this.ctx.fillStyle = 'black'; this.ctx.fillRect(this.x, this.y, this.width, this.height); } } class Ball { constructor(context) { this.radius = 5; this.x = 240; this.y = 135; this.vx = 2; this.vy = 2; this.ctx = context; this.update(); } update() { this.ctx.fillStyle = 'black'; this.ctx.beginPath(); this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI); this.ctx.fill(); } }