41 lines
1.2 KiB
Python
41 lines
1.2 KiB
Python
from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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from games.models import GameModel
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import json
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from .models import Waiter, WaitingRoom, WaitingRoomManager, normal
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class TournamentWaitingRoom(WebsocketConsumer):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.channel_name = "tournament"
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self.group_name = "tournament"
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def connect(self):
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user: User = self.scope["user"]
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if (user.is_anonymous or not user.is_authenticated):
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return
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self.channel_layer.group_add(self.group_name, self.channel_name)
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self.tournament_id = int(self.scope['url_route']['kwargs']['tournament_id'])
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waiting_room: WaitingRoom = normal.get(self.mode)
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waiting_room.append(Waiter(user.pk, self))
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print(len(waiting_room), "/", self.mode, [len(waiting_room),self.mode])
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if (len(waiting_room) == self.mode):
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game_id: int = GameModel().create(waiting_room.get_users_id())
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waiting_room.broadcast({"detail": "Game found !", "game_id": game_id})
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waiting_room.clear()
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def disconnect(self, close_code):
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waiting_room: WaitingRoom = normal.get(self.mode)
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waiter: Waiter = waiting_room.get_waiter_by_socket(self)
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if (waiter is not None):
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waiting_room.remove(self.scope["user"].pk) |