recreation of ex01
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parent
55a7c73656
commit
cfee0e2ec4
@ -1,25 +1,25 @@
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CXX = c++
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CXXFLAGS = -std=c++98 -Wall -Wextra -Werror -g -O0
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CPPFLAGS = -std=c++98 -Wall -Wextra -Werror -g
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SRCDIR = src
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OBJDIR = obj
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BINDIR = bin
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EXECUTABLE = zombie
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NAME = ex01
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SRCS = $(wildcard $(SRCDIR)/*.cpp)
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OBJS = $(patsubst $(SRCDIR)/%.cpp,$(OBJDIR)/%.o,$(SRCS))
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all: $(BINDIR)/$(EXECUTABLE)
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all: $(NAME)
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$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
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$(CXX) $(CXXFLAGS) -c $< -o $@
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mkdir -p obj
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$(CXX) $(CPPFLAGS) -c $< -o $@
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$(BINDIR)/$(EXECUTABLE): $(OBJS)
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$(CXX) $(CXXFLAGS) $^ -o $@
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$(NAME): $(OBJS)
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$(CXX) $(CPPFLAGS) $^ -o $@
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clean:
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rm -rf $(OBJDIR)/*.o
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fclean: clean
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rm -fr $(BINDIR)/$(EXECUTABLE)
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rm -fr $(NAME)
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re: fclean all
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BIN
ex01/bin/zombie
BIN
ex01/bin/zombie
Binary file not shown.
@ -1,30 +1,40 @@
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#include "Zombie.hpp"
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#include <string>
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#include "./Zombie.hpp"
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#include <iostream>
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Zombie::Zombie(std::string name)
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{
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this->name = name;
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std::cout << this->name << ": " << "Zombie()" << std::endl;
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}
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#include <string>
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Zombie::Zombie()
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{
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this->name = "";
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std::cout << this->name << ": " << "Zombie()" << std::endl;
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std::cout << "Zombie()" << std::endl;
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}
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Zombie::Zombie(const std::string& name)
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{
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std::cout << "Zombie(" << name << ")" << std::endl;
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this->_name = name;
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}
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Zombie::Zombie(const Zombie& src)
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{
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*this = src;
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}
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Zombie::~Zombie()
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{
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std::cout << this->name << ": " << "~Zombie()" << std::endl;
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std::cout << "~Zombie()" << std::endl;
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}
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void Zombie::announce() const
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Zombie& Zombie::operator=(const Zombie& src)
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{
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std::cout << this->name << ": " << "BraiiiiiiinnnzzzZ..." << std::endl;
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this->_name = src._name;
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return *this;
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}
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void Zombie::setName(std::string name)
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void Zombie::announe()
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{
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this->name = name;
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std::cout << this->_name << ": BraiiiiiiinnnzzzZ..." << std::endl;
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}
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void Zombie::setName(const std::string &name)
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{
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this->_name = name;
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}
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@ -1,18 +1,22 @@
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#pragma once
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#include <string>
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class Zombie {
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class Zombie
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{
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private:
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std::string name;
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public:
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Zombie(std::string name);
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std::string _name;
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public:
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Zombie(const Zombie& src);
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Zombie();
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Zombie(const std::string& name);
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~Zombie();
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void setName(std::string name);
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void announce(void) const;
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Zombie& operator=(const Zombie& src);
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void announe(void);
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void setName(const std::string& name);
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};
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Zombie* zombieHorde(int N, std::string name);
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Zombie* zombieHorde(int N, std::string name);
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@ -1,13 +1,15 @@
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#include "Zombie.hpp"
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int main()
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int main()
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{
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Zombie* jean;
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Zombie pierre("Pierre");
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jean = new Zombie("jean");
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jean->announce();
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delete jean;
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jean = zombieHorde(3, "jean");
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Zombie* jean = zombieHorde(2, "jean");
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delete[] jean;
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Zombie* bob = zombieHorde(-1, "bob");
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if (bob == NULL)
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return 1;
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bob->announe();
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delete[] bob;
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return 0;
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}
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@ -1,15 +1,15 @@
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#include "Zombie.hpp"
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#include <cstddef>
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#include <string>
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Zombie* zombieHorde(int N, std::string name)
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{
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size_t i;
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Zombie *zombies;
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if (0 > N)
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return (NULL);
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zombies = new Zombie[N];
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for (i = 0; i < (size_t) N; i++)
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return NULL;
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Zombie* zombies = new Zombie[N];
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for (int i = 0; i < N; i++)
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{
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zombies[i].setName(name);
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return (zombies);
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zombies[i].announe();
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}
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return zombies;
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}
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