init: ex03
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								ex03/Makefile
									
									
									
									
									
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								ex03/Makefile
									
									
									
									
									
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CXX = c++
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CXXFLAGS = -std=c++98 -Wall -Wextra -Werror -g -O0
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SRCDIR = src
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OBJDIR = obj
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BINDIR = bin
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EXECUTABLE = Weapon
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SRCS = $(wildcard $(SRCDIR)/*.cpp)
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OBJS = $(patsubst $(SRCDIR)/%.cpp,$(OBJDIR)/%.o,$(SRCS))
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all: $(BINDIR)/$(EXECUTABLE)
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$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
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	$(CXX) $(CXXFLAGS) -c $< -o $@
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$(BINDIR)/$(EXECUTABLE): $(OBJS)
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	$(CXX) $(CXXFLAGS) $^ -o $@
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clean:
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	rm -rf $(OBJDIR)/*.o
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fclean: clean
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	rm -fr $(BINDIR)/$(EXECUTABLE)
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re: fclean all
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										17
									
								
								ex03/src/HumanA.cpp
									
									
									
									
									
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								ex03/src/HumanA.cpp
									
									
									
									
									
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#include "HumanA.hpp"
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#include "Weapon.hpp"
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#include <string>
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#include <iostream>
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HumanA::HumanA(std::string name, Weapon &weapon) : weapon(weapon)
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{
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	this->name = name;
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}
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HumanA::~HumanA()
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{}
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void	HumanA::attack()
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{
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	std::cout << this->name << " attacks with their " << this->weapon.getType() << std::endl;
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}
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										19
									
								
								ex03/src/HumanA.hpp
									
									
									
									
									
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								ex03/src/HumanA.hpp
									
									
									
									
									
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#ifndef HUMANA_HPP
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# define HUMANA_HPP
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# include "Weapon.hpp"
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# include <string>
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class HumanA
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{
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	private:
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		Weapon			&weapon;
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		std::string		name;
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	public:
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		HumanA(std::string name, Weapon &weapon);
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		~HumanA();
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		void	attack();
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};
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#endif
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								ex03/src/HumanB.cpp
									
									
									
									
									
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								ex03/src/HumanB.cpp
									
									
									
									
									
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#include "HumanB.hpp"
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#include "Weapon.hpp"
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#include <cstddef>
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#include <string>
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#include <iostream>
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HumanB::HumanB(std::string name)
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{
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	this->weapon = NULL;
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	this->name = name;
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}
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HumanB::~HumanB()
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{}
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void	HumanB::attack()
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{
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	if (this->weapon == NULL)
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	{
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		std::cerr << this->name << " can't attack without weapon" << std::endl;
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		return;
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	}
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	std::cout << this->name << " attacks with their " << this->weapon->getType() << std::endl;
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}
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void	HumanB::setWeapon(Weapon& new_weapon)
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{
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	this->weapon = &new_weapon;
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}
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										19
									
								
								ex03/src/HumanB.hpp
									
									
									
									
									
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								ex03/src/HumanB.hpp
									
									
									
									
									
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#ifndef HUMANB_HPP
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# define HUMANB_HPP
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# include "Weapon.hpp"
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# include <string>
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class HumanB
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{
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	private:
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		Weapon*			weapon;
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		std::string		name;
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	public:
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		HumanB(std::string name);
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		~HumanB();
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		void	setWeapon(Weapon& new_weapon);
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		void	attack();
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};
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#endif
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										24
									
								
								ex03/src/Weapon.cpp
									
									
									
									
									
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								ex03/src/Weapon.cpp
									
									
									
									
									
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#include "Weapon.hpp"
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#include <string>
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Weapon::Weapon(std::string type)
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{
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	this->type = type;
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}
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Weapon::Weapon()
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{
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}
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Weapon::~Weapon()
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{}
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std::string	Weapon::getType()
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{
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	return (this->type);
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}
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void	Weapon::setType(std::string new_type)
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{
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	this->type = new_type;
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}
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										18
									
								
								ex03/src/Weapon.hpp
									
									
									
									
									
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								ex03/src/Weapon.hpp
									
									
									
									
									
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#ifndef WEAPON_HPP
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# define WEAPON_HPP
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# include <string>
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class Weapon
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{
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	private:
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		std::string	type;
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	public:
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		Weapon(std::string type);
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		Weapon();
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		~Weapon();
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		std::string	getType();
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		void		setType(std::string new_type);
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};
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#endif
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										23
									
								
								ex03/src/main.cpp
									
									
									
									
									
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								ex03/src/main.cpp
									
									
									
									
									
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#include "Weapon.hpp"
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#include "HumanA.hpp"
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#include "HumanB.hpp"
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int main()
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{
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	{
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		Weapon club = Weapon("crude spiked club");
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		HumanA bob("Bob", club);
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		bob.attack();
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		club.setType("some other type of club");
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		bob.attack();
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	}
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	{
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		Weapon club = Weapon("crude spiked club");
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		HumanB jim("Jim");
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		jim.setWeapon(club);
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		jim.attack();
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		club.setType("some other type of club");
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		jim.attack();
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	}
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	return 0;
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}
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