#pragma once #include "icon.h" #include struct vbe_interface { uint32_t *buff; uint16_t height; uint16_t width; uint32_t pitch; uint8_t bpp; }; extern struct vbe_interface display; void draw_icon(uint32_t pos_x, uint32_t pos_y, struct icon *img); void put_pixel(uint32_t color, uint32_t x, uint32_t y);