#pragma once #include "keyboard.h" #include #include #include #define VGA_WIDTH 80 #define VGA_HEIGHT 25 #define TERM_BUF ((uint16_t *)0xB8000) #define TERM_COUNT 10 struct screen { size_t row; size_t column; uint8_t color; uint16_t buffer[VGA_WIDTH * VGA_HEIGHT]; char line[256]; }; enum vga_color { VGA_COLOR_BLACK = 0, VGA_COLOR_BLUE = 1, VGA_COLOR_GREEN = 2, VGA_COLOR_CYAN = 3, VGA_COLOR_RED = 4, VGA_COLOR_MAGENTA = 5, VGA_COLOR_BROWN = 6, VGA_COLOR_LIGHT_GREY = 7, VGA_COLOR_DARK_GREY = 8, VGA_COLOR_LIGHT_BLUE = 9, VGA_COLOR_LIGHT_GREEN = 10, VGA_COLOR_LIGHT_CYAN = 11, VGA_COLOR_LIGHT_RED = 12, VGA_COLOR_LIGHT_MAGENTA = 13, VGA_COLOR_LIGHT_BROWN = 14, VGA_COLOR_WHITE = 15, }; enum cursor_direction { LEFT, RIGHT, UP, DOWN }; void terminal_initialize(void); void terminal_setcolor(uint8_t color); int terminal_putchar(char c); int terminal_write(const char *data, size_t size); int terminal_writestring(const char *data); int terminal_writelong(long number); void terminal_set_screen(int pos); struct key_event terminal_getkey(void); void update_cursor(void); void move_cursor(int direction); struct screen *get_screen(void);