// -----------------------------------------------------------------------------
// Codam Coding College, Amsterdam @ 2022-2023 by W2Wizard.						  
// See README in the root project for more information.					  	  
// -----------------------------------------------------------------------------

// If you wish to modify this file edit the .vert or .frag file!

#include "MLX42/MLX42_Int.h"

const char* vert_shader = "#version 330 core\n"
	"layout(location = 0) in vec3 aPos;"
	"layout(location = 1) in vec2 aTexCoord;"
	"layout(location = 2) in int aTexIndex;"
	"out vec2 TexCoord;"
	"flat out int TexIndex;"
	"uniform mat4 ProjMatrix;"
	"void main()"
	"{"
	"	gl_Position = ProjMatrix * vec4(aPos, 1.0);"
	"	TexCoord = aTexCoord;"
	"	TexIndex = aTexIndex;"
	"}";
