42_cube3D/game/manage_keys.c

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* manage_keys.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
/* Updated: 2023/04/27 14:35:39 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
int movement(double *to_add, double add)
{
*to_add += add;
return (1);
}
int manage_keys(mlx_key_data_t keys, t_game *game)
{
int is_moving;
is_moving = 0;
if (keys.key == MLX_KEY_ESCAPE)
mlx_close_window(game->mlx);
else if (keys.key == MLX_KEY_W)
is_moving = movement(&game->ply->pos_y, -0.1);
else if (keys.key == MLX_KEY_S)
is_moving = movement(&game->ply->pos_y, 0.1);
else if (keys.key == MLX_KEY_D)
is_moving = movement(&game->ply->pos_x, 0.1);
else if (keys.key == MLX_KEY_A)
is_moving = movement(&game->ply->pos_x, -0.1);
if (is_moving)
return (1);
return (0);
}