42_cube3D/map/map.h

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#ifndef MAP_H
# define MAP_H
# include<sys/types.h>
// img: 0=Nord, 1=WEST, 2=SOUTH, 3=EAST;
typedef struct s_map
{
char **map;
void *img[4];
long long color_bot;
long long color_top;
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size_t size_x;
size_t size_y;
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double ply_x;
double ply_y;
char direction;
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} t_map;
#endif