Correction leaks sur un probleme de texture
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34
game/game.c
34
game/game.c
@ -6,19 +6,33 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/05/11 16:16:00 by erey-bet ### ########.fr */
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/* Updated: 2023/05/19 17:49:02 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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void destroy(t_game *game)
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int destroy(t_game *game)
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{
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mlx_delete_texture(game->textures[0]);
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mlx_delete_texture(game->textures[1]);
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mlx_delete_texture(game->textures[2]);
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mlx_delete_texture(game->textures[3]);
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mlx_terminate(game->mlx);
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if (game->textures[0])
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{
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mlx_delete_texture(game->textures[0]);
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if (game->textures[1])
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{
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mlx_delete_texture(game->textures[1]);
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if (game->textures[2])
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{
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mlx_delete_texture(game->textures[2]);
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if (game->textures[3])
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{
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mlx_delete_texture(game->textures[3]);
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if (game->mlx)
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mlx_terminate(game->mlx);
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}
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}
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}
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}
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return (1);
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}
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int start_game(t_map map)
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@ -26,17 +40,17 @@ int start_game(t_map map)
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t_game game;
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if (init(map, &game))
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return (1);
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return (destroy(&game));
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game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT);
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if (!game.window)
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{
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mlx_terminate(game.mlx);
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return (1);
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return (destroy(&game));
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}
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if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
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{
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mlx_terminate(game.mlx);
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return (1);
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return (destroy(&game));
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}
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raycasting(&game);
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mlx_key_hook(game.mlx, manage, &game);
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/05/11 15:40:16 by erey-bet ### ########.fr */
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/* Updated: 2023/05/19 17:03:52 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -55,13 +55,13 @@ int init_textures(t_map map, mlx_texture_t *textures[4])
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int init(t_map map, t_game *game)
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{
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if (init_textures(map, game->textures))
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return (2);
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game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
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if (!game->mlx)
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return (1);
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game->map = map;
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init_ply(map, &game->ply);
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init_ray(&game->ray);
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if (init_textures(map, game->textures))
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return (1);
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return (0);
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}
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