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18
game/game.c
18
game/game.c
@ -6,13 +6,13 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/05/19 17:49:02 by erey-bet ### ########.fr */
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/* Updated: 2023/06/13 14:19:08 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int destroy(t_game *game)
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static int destroy(t_game *game)
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{
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if (game->textures[0])
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{
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@ -35,6 +35,18 @@ int destroy(t_game *game)
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return (1);
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}
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#include <stdio.h>
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static void hook(void *param)
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{
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t_game *game;
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game = param;
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//printf("%d\n", mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE));
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if (manage_keys(game))
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raycasting(game);
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}
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int start_game(t_map map)
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{
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t_game game;
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@ -53,7 +65,7 @@ int start_game(t_map map)
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return (destroy(&game));
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}
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raycasting(&game);
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mlx_key_hook(game.mlx, manage, &game);
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mlx_loop_hook(game.mlx, &hook, &game);
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mlx_loop(game.mlx);
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destroy(&game);
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return (0);
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/05/11 15:28:26 by erey-bet ### ########.fr */
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/* Updated: 2023/06/13 14:19:18 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -79,11 +79,8 @@ typedef struct s_game
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/* INIT */
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int init(t_map map, t_game *game);
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/* MANAGE */
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void manage(mlx_key_data_t keydata, void *param);
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/* KEYS */
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int manage_keys(mlx_key_data_t keydata, t_game *game);
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int manage_keys(t_game *game);
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/* RAYCASTING */
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int raycasting(t_game *game);
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/06/01 13:28:15 by erey-bet ### ########.fr */
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/* Updated: 2023/06/13 13:13:00 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -57,7 +57,7 @@ int init(t_map map, t_game *game)
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{
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if (init_textures(map, game->textures))
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return (2);
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game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
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game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", false);
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if (!game->mlx)
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return (1);
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game->map = map;
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@ -1,22 +0,0 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* manage.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 12:52:14 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 14:53:14 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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void manage(mlx_key_data_t keydata, void *param)
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{
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t_game *game;
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game = param;
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if (manage_keys(keydata, game))
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raycasting(game);
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}
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Updated: 2023/05/05 15:00:40 by erey-bet ### ########.fr */
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/* Updated: 2023/06/13 13:28:58 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -39,42 +39,36 @@ void movement(t_ply *ply, double x, double y)
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ply->pos_y += y;
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}
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int manage_movement(t_game *game, int key)
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int manage_movement(t_game *game)
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{
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t_ply *ply;
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ply = &game->ply;
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if (key == MLX_KEY_W)
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movement(ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_S)
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movement(ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_D)
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movement(ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
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else if (key == MLX_KEY_A)
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movement(ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
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else if (key == MLX_KEY_L)
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rotate(ply, true);
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else if (key == MLX_KEY_J)
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rotate(ply, false);
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return (1);
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}
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int manage_keys(mlx_key_data_t keys, t_game *game)
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{
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int is_moving;
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is_moving = 0;
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if (keys.key == MLX_KEY_Q)
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ply = &game->ply;
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is_moving = 1;
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if (mlx_is_key_down(game->mlx, MLX_KEY_W))
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movement(ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_S))
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movement(ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_D))
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movement(ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_A))
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movement(ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_RIGHT))
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rotate(ply, true);
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else if (mlx_is_key_down(game->mlx, MLX_KEY_LEFT))
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rotate(ply, false);
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else
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is_moving = 0;
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return (is_moving);
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}
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int manage_keys(t_game *game)
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{
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if (mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE))
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mlx_close_window(game->mlx);
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else if (keys.key == MLX_KEY_W
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|| keys.key == MLX_KEY_S
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|| keys.key == MLX_KEY_D
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|| keys.key == MLX_KEY_A
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|| keys.key == MLX_KEY_ESCAPE
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|| keys.key == MLX_KEY_L
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|| keys.key == MLX_KEY_J)
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is_moving = manage_movement(game, keys.key);
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if (is_moving)
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if (manage_movement(game))
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return (1);
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return (0);
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}
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