This commit is contained in:
Etienne Rey-bethbeder
2023-06-13 14:19:45 +02:00
parent fe699a3cb4
commit 4bd265e213
8 changed files with 119 additions and 65 deletions

View File

@ -6,13 +6,13 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
/* Updated: 2023/05/19 17:49:02 by erey-bet ### ########.fr */
/* Updated: 2023/06/13 14:19:08 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
int destroy(t_game *game)
static int destroy(t_game *game)
{
if (game->textures[0])
{
@ -35,6 +35,18 @@ int destroy(t_game *game)
return (1);
}
#include <stdio.h>
static void hook(void *param)
{
t_game *game;
game = param;
//printf("%d\n", mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE));
if (manage_keys(game))
raycasting(game);
}
int start_game(t_map map)
{
t_game game;
@ -53,7 +65,7 @@ int start_game(t_map map)
return (destroy(&game));
}
raycasting(&game);
mlx_key_hook(game.mlx, manage, &game);
mlx_loop_hook(game.mlx, &hook, &game);
mlx_loop(game.mlx);
destroy(&game);
return (0);

View File

@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
/* Updated: 2023/05/11 15:28:26 by erey-bet ### ########.fr */
/* Updated: 2023/06/13 14:19:18 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
@ -79,11 +79,8 @@ typedef struct s_game
/* INIT */
int init(t_map map, t_game *game);
/* MANAGE */
void manage(mlx_key_data_t keydata, void *param);
/* KEYS */
int manage_keys(mlx_key_data_t keydata, t_game *game);
int manage_keys(t_game *game);
/* RAYCASTING */
int raycasting(t_game *game);

View File

@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
/* Updated: 2023/06/01 13:28:15 by erey-bet ### ########.fr */
/* Updated: 2023/06/13 13:13:00 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
@ -57,7 +57,7 @@ int init(t_map map, t_game *game)
{
if (init_textures(map, game->textures))
return (2);
game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", false);
if (!game->mlx)
return (1);
game->map = map;

View File

@ -1,22 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* manage.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 12:52:14 by erey-bet #+# #+# */
/* Updated: 2023/05/03 14:53:14 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
void manage(mlx_key_data_t keydata, void *param)
{
t_game *game;
game = param;
if (manage_keys(keydata, game))
raycasting(game);
}

View File

@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
/* Updated: 2023/05/05 15:00:40 by erey-bet ### ########.fr */
/* Updated: 2023/06/13 13:28:58 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
@ -39,42 +39,36 @@ void movement(t_ply *ply, double x, double y)
ply->pos_y += y;
}
int manage_movement(t_game *game, int key)
int manage_movement(t_game *game)
{
t_ply *ply;
ply = &game->ply;
if (key == MLX_KEY_W)
movement(ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
else if (key == MLX_KEY_S)
movement(ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
else if (key == MLX_KEY_D)
movement(ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
else if (key == MLX_KEY_A)
movement(ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
else if (key == MLX_KEY_L)
rotate(ply, true);
else if (key == MLX_KEY_J)
rotate(ply, false);
return (1);
}
int manage_keys(mlx_key_data_t keys, t_game *game)
{
int is_moving;
is_moving = 0;
if (keys.key == MLX_KEY_Q)
ply = &game->ply;
is_moving = 1;
if (mlx_is_key_down(game->mlx, MLX_KEY_W))
movement(ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
else if (mlx_is_key_down(game->mlx, MLX_KEY_S))
movement(ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
else if (mlx_is_key_down(game->mlx, MLX_KEY_D))
movement(ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
else if (mlx_is_key_down(game->mlx, MLX_KEY_A))
movement(ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
else if (mlx_is_key_down(game->mlx, MLX_KEY_RIGHT))
rotate(ply, true);
else if (mlx_is_key_down(game->mlx, MLX_KEY_LEFT))
rotate(ply, false);
else
is_moving = 0;
return (is_moving);
}
int manage_keys(t_game *game)
{
if (mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE))
mlx_close_window(game->mlx);
else if (keys.key == MLX_KEY_W
|| keys.key == MLX_KEY_S
|| keys.key == MLX_KEY_D
|| keys.key == MLX_KEY_A
|| keys.key == MLX_KEY_ESCAPE
|| keys.key == MLX_KEY_L
|| keys.key == MLX_KEY_J)
is_moving = manage_movement(game, keys.key);
if (is_moving)
if (manage_movement(game))
return (1);
return (0);
}