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8
MLX42/.gitattributes
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8
MLX42/.gitattributes
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# See https://docs.github.com/en/get-started/getting-started-with-git/configuring-git-to-handle-line-endings
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# Set the default behavior, in case people don't have core.autocrlf set
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* text=auto
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# Declare files that will always have a certain EOL
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*.sh text eol=lf
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shaders/** text eol=lf
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65
MLX42/.gitignore
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65
MLX42/.gitignore
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# Prerequisites
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*.d
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.map
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*.exp
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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# Kernel Module Compile Results
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*.mod*
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*.cmd
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.tmp_versions/
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modules.order
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Module.symvers
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Mkfile.old
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dkms.conf
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# Misc
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main.c
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temp/
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.vscode/
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lib/glfw/
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.DS_Store
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# Special shader files
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mlx_*_shader.c
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build/
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main.c
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test
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2
Makefile
2
Makefile
@ -1,4 +1,4 @@
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SRCS_GAME := main.c game/game.c game/init.c game/manage.c \
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SRCS_GAME := main.c game/game.c game/init.c \
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game/manage_keys.c game/raycasting.c game/dda.c game/draw.c game/utils.c
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SRCS_MAP := parsing.c parsing_header.c parsing_header2.c parsing_meta.c parsing_body.c map.c parsing_body2.c parsing_header3.c
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SRCS_MAP := $(addprefix map/, $(SRCS_MAP))
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18
game/game.c
18
game/game.c
@ -6,13 +6,13 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/05/19 17:49:02 by erey-bet ### ########.fr */
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/* Updated: 2023/06/13 14:19:08 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int destroy(t_game *game)
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static int destroy(t_game *game)
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{
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if (game->textures[0])
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{
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@ -35,6 +35,18 @@ int destroy(t_game *game)
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return (1);
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}
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#include <stdio.h>
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static void hook(void *param)
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{
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t_game *game;
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game = param;
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//printf("%d\n", mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE));
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if (manage_keys(game))
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raycasting(game);
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}
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int start_game(t_map map)
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{
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t_game game;
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@ -53,7 +65,7 @@ int start_game(t_map map)
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return (destroy(&game));
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}
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raycasting(&game);
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mlx_key_hook(game.mlx, manage, &game);
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mlx_loop_hook(game.mlx, &hook, &game);
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mlx_loop(game.mlx);
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destroy(&game);
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return (0);
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/05/11 15:28:26 by erey-bet ### ########.fr */
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/* Updated: 2023/06/13 14:19:18 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -79,11 +79,8 @@ typedef struct s_game
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/* INIT */
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int init(t_map map, t_game *game);
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/* MANAGE */
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void manage(mlx_key_data_t keydata, void *param);
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/* KEYS */
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int manage_keys(mlx_key_data_t keydata, t_game *game);
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int manage_keys(t_game *game);
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/* RAYCASTING */
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int raycasting(t_game *game);
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/06/01 13:28:15 by erey-bet ### ########.fr */
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/* Updated: 2023/06/13 13:13:00 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -57,7 +57,7 @@ int init(t_map map, t_game *game)
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{
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if (init_textures(map, game->textures))
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return (2);
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game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
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game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", false);
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if (!game->mlx)
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return (1);
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game->map = map;
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@ -1,22 +0,0 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* manage.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 12:52:14 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 14:53:14 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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void manage(mlx_key_data_t keydata, void *param)
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{
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t_game *game;
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game = param;
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if (manage_keys(keydata, game))
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raycasting(game);
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}
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Updated: 2023/05/05 15:00:40 by erey-bet ### ########.fr */
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/* Updated: 2023/06/13 13:28:58 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -39,42 +39,36 @@ void movement(t_ply *ply, double x, double y)
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ply->pos_y += y;
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}
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int manage_movement(t_game *game, int key)
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int manage_movement(t_game *game)
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{
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t_ply *ply;
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ply = &game->ply;
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if (key == MLX_KEY_W)
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movement(ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_S)
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movement(ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_D)
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movement(ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
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else if (key == MLX_KEY_A)
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movement(ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
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else if (key == MLX_KEY_L)
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rotate(ply, true);
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else if (key == MLX_KEY_J)
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rotate(ply, false);
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return (1);
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}
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int manage_keys(mlx_key_data_t keys, t_game *game)
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{
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int is_moving;
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ply = &game->ply;
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is_moving = 1;
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if (mlx_is_key_down(game->mlx, MLX_KEY_W))
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movement(ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_S))
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movement(ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_D))
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movement(ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_A))
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movement(ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_RIGHT))
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rotate(ply, true);
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else if (mlx_is_key_down(game->mlx, MLX_KEY_LEFT))
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rotate(ply, false);
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else
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is_moving = 0;
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if (keys.key == MLX_KEY_Q)
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return (is_moving);
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}
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int manage_keys(t_game *game)
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{
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if (mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE))
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mlx_close_window(game->mlx);
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else if (keys.key == MLX_KEY_W
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|| keys.key == MLX_KEY_S
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|| keys.key == MLX_KEY_D
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|| keys.key == MLX_KEY_A
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|| keys.key == MLX_KEY_ESCAPE
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|| keys.key == MLX_KEY_L
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|| keys.key == MLX_KEY_J)
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is_moving = manage_movement(game, keys.key);
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if (is_moving)
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if (manage_movement(game))
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return (1);
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return (0);
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}
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