Correction include MLX42, remember to build MLX before compile

This commit is contained in:
Etienne Rey-bethbeder 2023-04-26 14:19:25 +02:00
parent 6aac06b917
commit 4e14a11476

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@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */ /* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */ /* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
/* Updated: 2023/04/26 14:10:23 by erey-bet ### ########.fr */ /* Updated: 2023/04/26 14:18:50 by erey-bet ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -14,7 +14,7 @@
# define CUBE3D_H # define CUBE3D_H
# include <sys/types.h> # include <sys/types.h>
# include <MLX42/MLX42.h> # include "MLX42/include/MLX42/MLX42.h"
// img: 0=Nord, 1=WEST, 2=SUD, 3=EAST; // img: 0=Nord, 1=WEST, 2=SUD, 3=EAST;