Avancement Cube3D, init, manage_keys, raycasting

This commit is contained in:
Etienne Rey-bethbeder
2023-04-27 15:13:32 +02:00
parent cfb61cf16d
commit 5c14d5be1f
10 changed files with 172 additions and 13 deletions

View File

@ -1,9 +1,10 @@
SRCS_GAME = main.c game/game.c
SRCS_GAME = main.c game/game.c game/init.c game/manage.c \
game/manage_keys.c game/raycasting.c
SRCS_PARSING =
OBJS = ${SRCS_GAME:.c=.o} ${SRCS_PARSING:.c=.o}
CC = clang
LIBS = libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
CFLAGS = -g -Wall -Wextra -Werror -Wno-conversion -Ofast
CFLAGS = -g -Wall -Wextra -Werror
NAME = cub3D
all: ${NAME}