Avancement Cube3D, init, manage_keys, raycasting
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5
Makefile
5
Makefile
@ -1,9 +1,10 @@
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SRCS_GAME = main.c game/game.c
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SRCS_GAME = main.c game/game.c game/init.c game/manage.c \
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game/manage_keys.c game/raycasting.c
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SRCS_PARSING =
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SRCS_PARSING =
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OBJS = ${SRCS_GAME:.c=.o} ${SRCS_PARSING:.c=.o}
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OBJS = ${SRCS_GAME:.c=.o} ${SRCS_PARSING:.c=.o}
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CC = clang
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CC = clang
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LIBS = libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
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LIBS = libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
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CFLAGS = -g -Wall -Wextra -Werror -Wno-conversion -Ofast
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CFLAGS = -g -Wall -Wextra -Werror
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NAME = cub3D
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NAME = cub3D
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all: ${NAME}
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all: ${NAME}
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7
cube3D.h
7
cube3D.h
@ -6,19 +6,21 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
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/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 15:20:47 by erey-bet ### ########.fr */
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/* Updated: 2023/04/27 14:41:37 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#ifndef CUBE3D_H
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#ifndef CUBE3D_H
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# define CUBE3D_H
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# define CUBE3D_H
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# include "libftx/libftx.h"
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# include <sys/types.h>
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# include <sys/types.h>
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# include "MLX42/include/MLX42/MLX42.h"
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# include "MLX42/include/MLX42/MLX42.h"
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# include <X11/keysym.h>
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# include <X11/keysym.h>
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# include <X11/X.h>
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# include <X11/X.h>
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# include <stdlib.h>
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# include <stdlib.h>
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# include <stdio.h>
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# include <stdio.h>
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# include <unistd.h>
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// img: 0=Nord, 1=WEST, 2=SUD, 3=EAST;
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// img: 0=Nord, 1=WEST, 2=SUD, 3=EAST;
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@ -30,8 +32,11 @@ typedef struct s_map
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void *img[4];
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void *img[4];
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long color_bot;
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long color_bot;
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long color_top;
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long color_top;
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double ply_x;
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double ply_y;
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} t_map;
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} t_map;
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/*INIT*/
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t_map *map_parsing(char *path);
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t_map *map_parsing(char *path);
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int start_game(t_map *map);
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int start_game(t_map *map);
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15
game/game.c
15
game/game.c
@ -6,22 +6,23 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 15:44:55 by erey-bet ### ########.fr */
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/* Updated: 2023/04/27 14:52:17 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#include "../cube3D.h"
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#include "game.h"
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int start_game(t_map *map)
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int start_game(t_map *map)
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{
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{
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t_game *game;
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t_game *game;
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(void)map;
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game = init(map);
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game->mlx = mlx_init(1920, 1080, "jan lili", true)
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if (!game)
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if (mlx)
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return (1);
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if (!game->mlx)
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return (1);
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return (1);
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game->window = mlx_new_image(game->mlx, 128, 128);
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game->window = mlx_new_image(game->mlx, 128, 128);
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if (game->image)
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if (!game->window)
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{
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{
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mlx_close_window(game->mlx);
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mlx_close_window(game->mlx);
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return(1);
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return(1);
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@ -32,7 +33,7 @@ int start_game(t_map *map)
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return(1);
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return(1);
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}
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}
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mlx_loop_hook(game->mlx, manage, game)
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mlx_key_hook(game->mlx, manage, game);
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mlx_loop(game->mlx);
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mlx_loop(game->mlx);
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mlx_terminate(game->mlx);
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mlx_terminate(game->mlx);
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19
game/game.h
19
game/game.h
@ -6,13 +6,15 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 15:38:47 by erey-bet ### ########.fr */
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/* Updated: 2023/04/27 14:52:04 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#ifndef GAME_H
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#ifndef GAME_H
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# define GAME_H
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# define GAME_H
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# include "../cube3D.h"
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typedef struct s_player
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typedef struct s_player
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{
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{
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double pos_x;
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double pos_x;
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@ -22,8 +24,21 @@ typedef struct s_player
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typedef struct s_game
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typedef struct s_game
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{
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{
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mlx_t *mlx;
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mlx_t *mlx;
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mlx_image_t *windows;
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mlx_image_t *window;
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t_ply *ply;
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t_ply *ply;
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t_map *map;
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} t_game;
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} t_game;
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/* INIT */
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t_game *init(t_map *map);
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/* MANAGE */
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void manage(mlx_key_data_t keydata, void *param);
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/* KEYS */
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int manage_keys(mlx_key_data_t keydata, t_game *game);
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/* RAYCASTING */
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int raycasting(t_game *game);
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#endif
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#endif
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54
game/init.c
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54
game/init.c
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* init.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/04/27 15:08:25 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int check_free(t_game *game)
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{
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if (!game->mlx || !game->ply)
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{
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if (game->mlx)
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free(game->mlx);
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if (game->ply)
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free(game->ply);
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free(game);
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return (1);
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}
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return (0);
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}
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t_ply *init_ply(t_map *map)
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{
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t_ply *ply;
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ply = malloc(sizeof(t_ply));
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if (!ply)
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return (NULL);
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ply->pos_x = map->ply_x;
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ply->pos_y = map->ply_y;
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return (ply);
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}
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t_game *init(t_map *map)
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{
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t_game *game;
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game = malloc(sizeof(game));
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if (!game)
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return (NULL);
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game->mlx = mlx_init(1920, 1080, "jan lili", true);
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game->map = map;
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game->ply = init_ply(map);
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if (check_free(game))
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return (NULL);
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return (game);
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}
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22
game/manage.c
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22
game/manage.c
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* manage.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 12:52:14 by erey-bet #+# #+# */
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/* Updated: 2023/04/27 14:31:50 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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void manage(mlx_key_data_t keydata, void *param)
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{
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t_game *game;
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game = param;
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if (manage_keys(keydata, game))
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raycasting(game);
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}
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39
game/manage_keys.c
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39
game/manage_keys.c
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@ -0,0 +1,39 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* manage_keys.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Updated: 2023/04/27 14:35:39 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int movement(double *to_add, double add)
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{
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*to_add += add;
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return (1);
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}
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int manage_keys(mlx_key_data_t keys, t_game *game)
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{
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int is_moving;
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is_moving = 0;
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if (keys.key == MLX_KEY_ESCAPE)
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mlx_close_window(game->mlx);
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else if (keys.key == MLX_KEY_W)
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is_moving = movement(&game->ply->pos_y, -0.1);
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else if (keys.key == MLX_KEY_S)
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is_moving = movement(&game->ply->pos_y, 0.1);
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else if (keys.key == MLX_KEY_D)
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is_moving = movement(&game->ply->pos_x, 0.1);
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else if (keys.key == MLX_KEY_A)
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is_moving = movement(&game->ply->pos_x, -0.1);
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if (is_moving)
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return (1);
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return (0);
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}
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20
game/raycasting.c
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game/raycasting.c
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* raycasting.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:30:29 by erey-bet #+# #+# */
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/* Updated: 2023/04/27 14:36:06 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int raycasting(t_game *game)
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{
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(void)game;
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write(1, "raycasting...\n", 14);
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return (0);
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}
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4
main.c
4
main.c
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
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/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 15:20:32 by erey-bet ### ########.fr */
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/* Updated: 2023/04/27 14:43:10 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -36,6 +36,8 @@ int main(int argc, char **argv)
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map->map[4] = "11111";
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map->map[4] = "11111";
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map->size_x = 5;
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map->size_x = 5;
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map->size_y = 5;
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map->size_y = 5;
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map->ply_x = 3;
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map->ply_y = 3;
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if (start_game(map))
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if (start_game(map))
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{
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{
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return (3);
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return (3);
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