En sois la vie tu né, tu fais rien et tu meurs
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assets/red.png
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/05/02 15:49:00 by erey-bet #+# #+# */
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/* Created: 2023/05/02 15:49:00 by erey-bet #+# #+# */
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/* Updated: 2023/05/09 15:05:37 by erey-bet ### ########.fr */
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/* Updated: 2023/05/10 13:40:52 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -116,8 +116,7 @@ static uint32_t switch_color_bytes(uint32_t bad)
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}
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}
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uint32_t get_pixel_color(mlx_texture_t *texture, uint32_t x, uint32_t y) {
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uint32_t get_pixel_color(mlx_texture_t *texture, uint32_t x, uint32_t y) {
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uint32_t *pixel_ptr = (uint32_t*)(texture->pixels + (y * texture->width + x) * texture->bytes_per_pixel);
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return switch_color_bytes(*(uint32_t*)(texture->pixels + (y * texture->width + x) * texture->bytes_per_pixel));
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return switch_color_bytes(*pixel_ptr);
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}
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}
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int get_texture_side(t_dda *dda)
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int get_texture_side(t_dda *dda)
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@ -151,12 +150,10 @@ void draw_texture(t_game *game, t_dda *dda, double x)
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|| (dda->side == 1 && game->ray.dir_y < 0))
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|| (dda->side == 1 && game->ray.dir_y < 0))
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tex.x = tex.texture->width - tex.x - 1;
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tex.x = tex.texture->width - tex.x - 1;
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tex.step = 1.0 * tex.texture->height / dda->line_height;
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tex.step = 1.0 * tex.texture->height / dda->line_height;
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tex.pos = (dda->draw_start - tex.texture->height / 2 + dda->line_height / 2) * tex.step;
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tex.pos = (dda->draw_start - game->window->height / 2 + dda->line_height / 2) * tex.step;
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y = dda->draw_start - 1;
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y = dda->draw_start - 1;
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//printf("tex.x: %d\n", tex.x);
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while (++y < dda->draw_end)
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while (++y < dda->draw_end)
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{
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{
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//printf("tex.y: %d\n", tex.y);
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tex.y = (int)tex.pos & (tex.texture->height - 1);
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tex.y = (int)tex.pos & (tex.texture->height - 1);
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tex.pos += tex.step;
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tex.pos += tex.step;
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mlx_put_pixel(game->window, x, y, get_pixel_color(tex.texture, tex.x, tex.y));
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mlx_put_pixel(game->window, x, y, get_pixel_color(tex.texture, tex.x, tex.y));
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