kys michel
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8533722131
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63eca2ab8e
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/05/02 15:49:00 by erey-bet #+# #+# */
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/* Created: 2023/05/02 15:49:00 by erey-bet #+# #+# */
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/* Updated: 2023/05/09 14:40:18 by erey-bet ### ########.fr */
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/* Updated: 2023/05/09 15:05:37 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -153,9 +153,10 @@ void draw_texture(t_game *game, t_dda *dda, double x)
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tex.step = 1.0 * tex.texture->height / dda->line_height;
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tex.step = 1.0 * tex.texture->height / dda->line_height;
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tex.pos = (dda->draw_start - tex.texture->height / 2 + dda->line_height / 2) * tex.step;
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tex.pos = (dda->draw_start - tex.texture->height / 2 + dda->line_height / 2) * tex.step;
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y = dda->draw_start - 1;
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y = dda->draw_start - 1;
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printf("tex.x: %d\n", tex.x);
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//printf("tex.x: %d\n", tex.x);
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while (++y < dda->draw_end)
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while (++y < dda->draw_end)
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{
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{
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//printf("tex.y: %d\n", tex.y);
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tex.y = (int)tex.pos & (tex.texture->height - 1);
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tex.y = (int)tex.pos & (tex.texture->height - 1);
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tex.pos += tex.step;
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tex.pos += tex.step;
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mlx_put_pixel(game->window, x, y, get_pixel_color(tex.texture, tex.x, tex.y));
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mlx_put_pixel(game->window, x, y, get_pixel_color(tex.texture, tex.x, tex.y));
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