Finish
This commit is contained in:
parent
4bd265e213
commit
6cd5b54918
14
game/draw.c
14
game/draw.c
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/05/11 14:41:48 by erey-bet #+# #+# */
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/* Created: 2023/05/11 14:41:48 by erey-bet #+# #+# */
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/* Updated: 2023/05/11 16:05:42 by erey-bet ### ########.fr */
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/* Updated: 2023/06/15 12:52:23 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -44,11 +44,11 @@ void draw(t_game *game, t_dda *dda, int x)
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{
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{
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int y;
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int y;
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y = -1;
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y = 0;
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while (++y < dda->draw_start)
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while (y < dda->draw_start && y >= 0 && y < HEIGHT)
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mlx_put_pixel(game->window, x, y, game->map.color_bot);
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mlx_put_pixel(game->window, x, y++, game->map.color_bot);
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draw_texture(game, dda, x);
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draw_texture(game, dda, x);
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y = dda->draw_end - 1;
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y = dda->draw_end;
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while (++y < HEIGHT && y > 0)
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while (y < HEIGHT && y >= 0)
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mlx_put_pixel(game->window, x, y, game->map.color_top);
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mlx_put_pixel(game->window, x, y++, game->map.color_top);
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}
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}
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19
game/game.c
19
game/game.c
@ -6,13 +6,13 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/06/13 14:19:08 by erey-bet ### ########.fr */
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/* Updated: 2023/06/15 12:40:32 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#include "game.h"
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#include "game.h"
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static int destroy(t_game *game)
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static void destroy(t_game *game)
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{
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{
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if (game->textures[0])
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if (game->textures[0])
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{
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{
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@ -32,17 +32,13 @@ static int destroy(t_game *game)
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}
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}
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}
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}
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}
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}
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return (1);
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}
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}
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#include <stdio.h>
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static void hook(void *param)
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static void hook(void *param)
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{
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{
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t_game *game;
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t_game *game;
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game = param;
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game = param;
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//printf("%d\n", mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE));
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if (manage_keys(game))
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if (manage_keys(game))
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raycasting(game);
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raycasting(game);
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}
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}
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@ -52,17 +48,22 @@ int start_game(t_map map)
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t_game game;
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t_game game;
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if (init(map, &game))
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if (init(map, &game))
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return (destroy(&game));
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{
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destroy(&game);
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return (1);
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}
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game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT);
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game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT);
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if (!game.window)
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if (!game.window)
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{
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{
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mlx_terminate(game.mlx);
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mlx_terminate(game.mlx);
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return (destroy(&game));
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destroy(&game);
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return (1);
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}
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}
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if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
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if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
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{
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{
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mlx_terminate(game.mlx);
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mlx_terminate(game.mlx);
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return (destroy(&game));
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destroy(&game);
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return (1);
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}
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}
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raycasting(&game);
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raycasting(&game);
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mlx_loop_hook(game.mlx, &hook, &game);
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mlx_loop_hook(game.mlx, &hook, &game);
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@ -6,13 +6,13 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Updated: 2023/06/13 13:28:58 by erey-bet ### ########.fr */
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/* Updated: 2023/06/15 13:00:31 by erey-bet ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#include "game.h"
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#include "game.h"
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void rotate(t_ply *ply, bool right)
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static int rotate(t_ply *ply, bool right)
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{
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{
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double old_dir_x;
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double old_dir_x;
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double old_dir_y;
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double old_dir_y;
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@ -31,41 +31,46 @@ void rotate(t_ply *ply, bool right)
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ply->dir_y = old_dir_x * sin(speed) + old_dir_y * cos(speed);
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ply->dir_y = old_dir_x * sin(speed) + old_dir_y * cos(speed);
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ply->pla_x = old_plane_x * cos(speed) - old_plane_y * sin(speed);
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ply->pla_x = old_plane_x * cos(speed) - old_plane_y * sin(speed);
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ply->pla_y = old_plane_x * sin(speed) + old_plane_y * cos(speed);
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ply->pla_y = old_plane_x * sin(speed) + old_plane_y * cos(speed);
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return (1);
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}
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}
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void movement(t_ply *ply, double x, double y)
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static int movement(t_ply *ply, double x, double y)
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{
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{
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ply->pos_x += x;
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ply->pos_x += x;
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ply->pos_y += y;
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ply->pos_y += y;
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return (1);
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}
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}
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int manage_movement(t_game *game)
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int manage_movement(t_game *game)
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{
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{
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t_ply *ply;
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t_ply *ply;
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int is_moving;
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int is_moving;
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ply = &game->ply;
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ply = &game->ply;
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is_moving = 1;
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is_moving = 0;
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if (mlx_is_key_down(game->mlx, MLX_KEY_W))
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if (mlx_is_key_down(game->mlx, MLX_KEY_W))
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movement(ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
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is_moving = movement(ply, (ply->dir_x * MOVESPEED),
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else if (mlx_is_key_down(game->mlx, MLX_KEY_S))
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(ply->dir_y * MOVESPEED));
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movement(ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
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if (mlx_is_key_down(game->mlx, MLX_KEY_S))
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else if (mlx_is_key_down(game->mlx, MLX_KEY_D))
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is_moving = movement(ply, -(ply->dir_x * MOVESPEED),
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movement(ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
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-(ply->dir_y * MOVESPEED));
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else if (mlx_is_key_down(game->mlx, MLX_KEY_A))
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if (mlx_is_key_down(game->mlx, MLX_KEY_D))
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movement(ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
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is_moving = movement(ply, (ply->pla_x * MOVESPEED),
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else if (mlx_is_key_down(game->mlx, MLX_KEY_RIGHT))
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(ply->pla_y * MOVESPEED));
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rotate(ply, true);
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if (mlx_is_key_down(game->mlx, MLX_KEY_A))
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else if (mlx_is_key_down(game->mlx, MLX_KEY_LEFT))
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is_moving = movement(ply, -(ply->pla_x * MOVESPEED),
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rotate(ply, false);
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-(ply->pla_y * MOVESPEED));
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else
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if (mlx_is_key_down(game->mlx, MLX_KEY_RIGHT)
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is_moving = 0;
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|| mlx_is_key_down(game->mlx, MLX_KEY_L))
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is_moving = rotate(ply, true);
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else if (mlx_is_key_down(game->mlx, MLX_KEY_LEFT)
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|| mlx_is_key_down(game->mlx, MLX_KEY_J))
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is_moving = rotate(ply, false);
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return (is_moving);
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return (is_moving);
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}
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}
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int manage_keys(t_game *game)
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int manage_keys(t_game *game)
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{
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{
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if (mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE))
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if (mlx_is_key_down(game->mlx, MLX_KEY_ESCAPE))
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mlx_close_window(game->mlx);
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mlx_close_window(game->mlx);
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if (manage_movement(game))
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if (manage_movement(game))
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@ -12,7 +12,7 @@ C 225,30,0
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101100000111000000000000001
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101100000111000000000000001
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101100000111000000000000001 1111
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101100000111000000000000001 1111
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1011000001110000000000000011111100001
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1011000001110000000000000011111100001
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101100000111000000000000000000000W001
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101100000111000000000000000000000N001
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1011000001110000000000000011111100001
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1011000001110000000000000011111100001
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101100000111000000000000001 10101
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101100000111000000000000001 10101
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101100000111000000000000001 11111
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101100000111000000000000001 11111
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