ça compile maintenant
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88298e79b2
commit
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4
Makefile
4
Makefile
@ -7,9 +7,9 @@ SRCS := ${SRCS_MAP} \
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${SRCS_GAME}
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OBJS := ${SRCS:.c=.o}
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CC := clang
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CC := gcc
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LIBS := libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
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CFLAGS := -g -Wall -Wextra -Werror -Wno-conversion #-Ofast
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CFLAGS := -g -Wall -Wextra -Werror #-Wno-conversion -Ofast -fsanitize=leak
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NAME := cub3D
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all: ${NAME}
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/05/19 17:03:52 by erey-bet ### ########.fr */
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/* Updated: 2023/06/01 13:28:15 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,8 +14,8 @@
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void init_ply(t_map map, t_ply *ply)
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{
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ply->pos_x = map.ply_x - 0.5;
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ply->pos_y = map.ply_y - 0.5;
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ply->pos_x = map.ply_x + 0.5;
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ply->pos_y = map.ply_y + 0.5;
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ply->dir_x = 0.0;
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ply->dir_y = 0.0;
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if (map.direction == 'N')
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@ -6,7 +6,7 @@
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# By: cchauvet <cchauvet@student.42angouleme.fr +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2022/12/14 15:49:18 by cchauvet #+# #+# #
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# Updated: 2023/01/05 19:22:40 by cchauvet ### ########.fr #
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# Updated: 2023/06/01 13:23:51 by erey-bet ### ########.fr #
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# #
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# **************************************************************************** #
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@ -16,7 +16,7 @@ OBJS = ${SRCS:.c=.o}
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NAME = get_next_line.a
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CFLAGS = -Wall -Werror -Wextra -g
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CFLAGS = -fPIE -Wall -Werror -Wextra -g
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CC = clang
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@ -6,7 +6,7 @@
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# By: cchauvet <cchauvet@student.42angoulem +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2022/09/27 08:39:27 by cchauvet #+# #+# #
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# Updated: 2023/02/01 16:19:19 by cchauvet ### ########.fr #
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# Updated: 2023/06/01 13:24:02 by erey-bet ### ########.fr #
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# #
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# **************************************************************************** #
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@ -18,7 +18,7 @@ OBJS = ${SRCS:.c=.o}
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NAME = ft_printf.a
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CFLAG = -Wall -Werror -Wextra -g
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CFLAG = -fPIE -Wall -Werror -Wextra -g
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%.o: %.c
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${CC} ${CFLAG} -c -o $@ $<
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@ -5,21 +5,14 @@ EA ./assets/purple.png
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F 200,100,0
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C 225,30,0
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EA ./path_to_the_east_texture
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NO ./path_to_the_north_texture
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WE ./path_to_the_west_texture
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F 200,100,0
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11111111111111111111111111
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101100000111000000000000001 N
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101100000111000000000000001
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101100000111000000000000001
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101100000111000000000000001 1111
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1011000001110000000000000011111100001
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1011000001110000000000000000000000001
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101100000111000000000000000000000W001
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1011000001110000000000000011111100001
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101100000111000000000000001 10101
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101100000111000000000000001 11111
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