Add MLX42 V2
This commit is contained in:
48
MLX42/shaders/default.frag
Normal file
48
MLX42/shaders/default.frag
Normal file
@ -0,0 +1,48 @@
|
||||
#version 330 core
|
||||
|
||||
in vec2 TexCoord;
|
||||
flat in int TexIndex;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform sampler2D Texture0;
|
||||
uniform sampler2D Texture1;
|
||||
uniform sampler2D Texture2;
|
||||
uniform sampler2D Texture3;
|
||||
uniform sampler2D Texture4;
|
||||
uniform sampler2D Texture5;
|
||||
uniform sampler2D Texture6;
|
||||
uniform sampler2D Texture7;
|
||||
uniform sampler2D Texture8;
|
||||
uniform sampler2D Texture9;
|
||||
uniform sampler2D Texture10;
|
||||
uniform sampler2D Texture11;
|
||||
uniform sampler2D Texture12;
|
||||
uniform sampler2D Texture13;
|
||||
uniform sampler2D Texture14;
|
||||
uniform sampler2D Texture15;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 outColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
switch (int(TexIndex)) {
|
||||
case 0: outColor = texture(Texture0, TexCoord); break;
|
||||
case 1: outColor = texture(Texture1, TexCoord); break;
|
||||
case 2: outColor = texture(Texture2, TexCoord); break;
|
||||
case 3: outColor = texture(Texture3, TexCoord); break;
|
||||
case 4: outColor = texture(Texture4, TexCoord); break;
|
||||
case 5: outColor = texture(Texture5, TexCoord); break;
|
||||
case 6: outColor = texture(Texture6, TexCoord); break;
|
||||
case 7: outColor = texture(Texture7, TexCoord); break;
|
||||
case 8: outColor = texture(Texture8, TexCoord); break;
|
||||
case 9: outColor = texture(Texture9, TexCoord); break;
|
||||
case 10: outColor = texture(Texture10, TexCoord); break;
|
||||
case 11: outColor = texture(Texture11, TexCoord); break;
|
||||
case 12: outColor = texture(Texture12, TexCoord); break;
|
||||
case 13: outColor = texture(Texture13, TexCoord); break;
|
||||
case 14: outColor = texture(Texture14, TexCoord); break;
|
||||
case 15: outColor = texture(Texture15, TexCoord); break;
|
||||
default: outColor = vec4(1.0, 0.0, 0.0, 1.0); break;
|
||||
}
|
||||
FragColor = outColor;
|
||||
}
|
17
MLX42/shaders/default.vert
Normal file
17
MLX42/shaders/default.vert
Normal file
@ -0,0 +1,17 @@
|
||||
#version 330 core
|
||||
|
||||
layout(location = 0) in vec3 aPos;
|
||||
layout(location = 1) in vec2 aTexCoord;
|
||||
layout(location = 2) in int aTexIndex;
|
||||
|
||||
out vec2 TexCoord;
|
||||
flat out int TexIndex;
|
||||
|
||||
uniform mat4 ProjMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ProjMatrix * vec4(aPos, 1.0);
|
||||
TexCoord = aTexCoord;
|
||||
TexIndex = aTexIndex;
|
||||
}
|
Reference in New Issue
Block a user