Raycasting done ! Problem of FOV
This commit is contained in:
parent
3ad6814405
commit
ebe8b84f78
4
Makefile
4
Makefile
@ -1,6 +1,6 @@
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SRCS_GAME := main.c game/game.c game/init.c game/manage.c \
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game/manage_keys.c game/raycasting.c
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SRCS_MAP := parsing.c parsing_header.c parsing_header2.c parsing_meta.c parsing_body.c
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game/manage_keys.c game/raycasting.c game/dda.c
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SRCS_MAP := #parsing.c parsing_header.c parsing_header2.c parsing_meta.c parsing_body.c
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SRCS_MAP := $(addprefix map/, $(SRCS_MAP))
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SRCS := ${SRCS_MAP} \
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6
cube3D.h
6
cube3D.h
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
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/* Updated: 2023/04/27 14:41:37 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 14:51:05 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -37,7 +37,7 @@ typedef struct s_map
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} t_map;
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/*INIT*/
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t_map *map_parsing(char *path);
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int start_game(t_map *map);
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t_map *map_parsing(t_map *map, char *path);
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int start_game(t_map map);
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#endif
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BIN
game/.game.h.swp
BIN
game/.game.h.swp
Binary file not shown.
133
game/dda.c
133
game/dda.c
@ -6,48 +6,53 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/05/02 15:49:00 by erey-bet #+# #+# */
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/* Updated: 2023/05/02 16:58:31 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 17:37:31 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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double ft_abs(double nb)
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{
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if (nb < 0)
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return (-nb);
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return (nb);
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}
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void init_dda(t_game *game, t_dda *dda)
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{
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t_ray *ray
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t_ray *ray;
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t_ply *ply;
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ray = game->ray;
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dda->map_x = (int)game->ply->pos_x;
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dda->map_y = (int)game->ply->pos_y;
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ray = &game->ray;
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ply = &game->ply;
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dda->map_x = (int)ply->pos_x;
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dda->map_y = (int)ply->pos_y;
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if (ray->dir_x == 0)
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dda->delta_dist_x = 1e30;
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else
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dda->delta_dist_x = abs(1 / ray->dir_x);
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dda->delta_dist_x = ft_abs(1 / ray->dir_x);
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if (ray->dir_y == 0)
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dda->delta_dist_y = 1e30;
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else
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dda->delta_dist_y = abs(1 / ray->dir_y);
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dda->hit = 0;
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dda->delta_dist_y = ft_abs(1 / ray->dir_y);
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dda->step_x = 1;
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dda->step_y = 1;
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if (ray->dir_x < 0)
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{
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dda->step_x = -1;
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dda->side_dist_x = (game->ply->pos_x - dda->map_x) * dda->delta_dist_x;
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dda->side_dist_x = (ply->pos_x - dda->map_x) * dda->delta_dist_x;
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}
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else
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{
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dda->step_x = 1;
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dda->side_dist_x = (dda->map_x + 1.0 - game->ply->pos_y) * dda->delta_dist_x;
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}
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dda->side_dist_x = (dda->map_x + 1.0 - ply->pos_x) * dda->delta_dist_x;
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if (ray->dir_y < 0)
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{
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dda->step_y = -1;
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dda->side_dist_y = (game->ply->pos_y - dda->map_y) * dda->delta_dist_y;
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dda->side_dist_y = (ply->pos_y - dda->map_y) * dda->delta_dist_y;
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}
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else
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{
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dda->step_y = 1;
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dda->side_dist_y = (dda->map_y + 1.0 - game->ply->pos_y) * dda->delta_dist_y;
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}
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dda->side_dist_y = (dda->map_y + 1.0 - ply->pos_y) * dda->delta_dist_y;
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dda->hit = 0;
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}
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void loop_dda(t_game *game, t_dda *dda)
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@ -66,56 +71,82 @@ void loop_dda(t_game *game, t_dda *dda)
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dda->map_y += dda->step_y;
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dda->side = 1;
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}
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if (game->map->map[dda->map_x][dda->map_y] > 0)
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if (dda->map_x >= 0 && dda->map_y >= 0 &&
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game->map.map[dda->map_y][dda->map_x] == '1')
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dda->hit = 1;
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}
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}
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void ray_dda(t_game *game, t_dda *dda)
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void ray_dda(t_dda *dda)
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{
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if(dda->side == 0)
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dda->perp_wall_dist = (dda->side_dist_x - dda->delta_dist_x);
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dda->perp_wall_dist = dda->side_dist_x - dda->delta_dist_x;
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else
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dda->perp_wall_dist = (dda->side_dist_y - dda->delta_dist_y);
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dda->perp_wall_dist = dda->side_dist_y - dda->delta_dist_y;
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if (dda->perp_wall_dist == 0)
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dda->perp_wall_dist = 1e30;
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dda->line_height = (int)(HEIGHT / dda->perp_wall_dist);
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dda->draw_start = -dda->line_height / 2 + HEIGHT / 2;
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dda->draw_start = -(dda->line_height) / 2 + HEIGHT / 2;
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if(dda->draw_start < 0)
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dda->draw_start = 0;
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dda->draw_end = dda->line_height / 2 + HEIGHT / 2;
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if(draw_end >= HEIGHT)
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draw_end = HEIGHT - 1;
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if(dda->draw_end >= HEIGHT)
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dda->draw_end = HEIGHT - 1;
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}
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int create_trgb(int t, int r, int g, int b)
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unsigned int get_rgba(int r, int g, int b, int a)
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{
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return (t << 24 | r << 16 | g << 8 | b);
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return (a << 24 | r << 16 | g << 8 | b);
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}
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#include <time.h>
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#include <stdlib.h>
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void draw_dda(t_game *game, t_dda *dda)
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void draw_line(t_game *game, t_dda *dda, unsigned int color, int x)
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{
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int color;
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int y;
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unsigned int white;
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srand(time(NULL));
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int r = rand() % 4;
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if (r == 0)
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color = create_trgv(255, 150, 10, 200);
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else if (r == 1)
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color = create_trgv(255, 10, 150, 200);
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else if (r == 2)
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color = create_trgv(255, 200, 150, 10);
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else if (r == 3)
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color = create_trgv(255, 10, 200, 150);
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mlx_put_pixel(game->mlx->window, abs(x), y,
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}
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void dda(t_game *game, t_dda *dda)
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white = 0xFFFFFFFF;
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y = 0;
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while (y < HEIGHT)
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{
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init_dda(game, dda);
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loop_dda(game, dda);
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ray_dda(game, dda);
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draw_dda(game, dda);
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if (y < dda->draw_start)
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{
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mlx_put_pixel(game->window, x, y, white);
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}
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else if (y >= dda->draw_start && y <= dda->draw_end)
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{
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mlx_put_pixel(game->window, x, y, color);
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}
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else if (y > dda->draw_end)
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{
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mlx_put_pixel(game->window, x, y, white);
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}
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y ++;
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}
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}
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void draw_dda(t_game *game, t_dda *dda, int x)
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{
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unsigned int color;
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if (dda->step_x == -1 && dda->side == 0) // EAST
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color = get_rgba(255, 0, 0, 255);
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else if (dda->step_x == 1 && dda->side == 0) // WEST
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color = get_rgba(0, 255, 0, 255);
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else if (dda->step_y == 1 && dda->side == 1) // NORTH
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color = get_rgba(0, 0, 255, 255);
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else // SOUTH
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color = get_rgba(100, 100, 100, 255);
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draw_line(game, dda, color, x);
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}
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void dda(t_game *game, int x)
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{
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t_dda dda;
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init_dda(game, &dda);
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loop_dda(game, &dda);
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ray_dda(&dda);
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draw_dda(game, &dda, x);
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}
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@ -6,13 +6,13 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 12:47:12 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 14:50:16 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int start_game(t_map *map)
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int start_game(t_map map)
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{
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t_game game;
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@ -22,15 +22,16 @@ int start_game(t_map *map)
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game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT);
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if (!game.window)
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{
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mlx_close_window(game.mlx);
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mlx_terminate(game.mlx);
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return(1);
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}
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if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
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{
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mlx_close_window(game.mlx);
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mlx_terminate(game.mlx);
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return(1);
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}
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raycasting(&game);
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mlx_key_hook(game.mlx, manage, &game);
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mlx_loop(game.mlx);
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mlx_terminate(game.mlx);
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41
game/game.h
41
game/game.h
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 12:42:31 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 16:51:50 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,9 +15,38 @@
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# include "../cube3D.h"
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# include <math.h>
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# include <stdlib.h>
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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# include <time.h>
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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/* FAUT REMOVE */
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# define WIDTH 1920
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# define HEIGHT 1080
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# define MOVESPEED 0.1
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# define ROTATIONSPEED 10
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typedef struct s_player
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{
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@ -57,13 +86,13 @@ typedef struct s_game
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{
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mlx_t *mlx;
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mlx_image_t *window;
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t_ply *ply;
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t_map *map;
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t_ray *ray;
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t_ply ply;
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t_map map;
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t_ray ray;
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} t_game;
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/* INIT */
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void init(t_map *map, t_game *game);
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void init(t_map map, t_game *game);
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/* MANAGE */
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void manage(mlx_key_data_t keydata, void *param);
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@ -74,4 +103,6 @@ int manage_keys(mlx_key_data_t keydata, t_game *game);
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/* RAYCASTING */
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int raycasting(t_game *game);
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/* DDA ALGO */
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void dda(t_game *game, int x);
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#endif
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23
game/init.c
23
game/init.c
@ -6,16 +6,20 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 12:44:19 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 17:47:38 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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void init_ply(t_map *map, t_ply *ply)
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void init_ply(t_map map, t_ply *ply)
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{
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ply->pos_x = map->ply_x;
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ply->pos_y = map->ply_y;
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ply->pos_x = map.ply_x;
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ply->pos_y = map.ply_y;
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ply->dir_x = -1;
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ply->dir_y = 0;
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ply->pla_x = 0;
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ply->pla_y = 0.90;
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}
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void init_ray(t_ray *ray)
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@ -24,17 +28,12 @@ void init_ray(t_ray *ray)
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ray->dir_y = 0;
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}
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void init(t_map *map, t_game *game)
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void init(t_map map, t_game *game)
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{
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t_ply ply;
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t_ray ray;
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game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
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if (!game->mlx)
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return ;
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game->map = map;
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init_ply(map, &ply);
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game->ply = &ply;
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init_ray(&ray);
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game->ray = &ray;
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init_ply(map, &game->ply);
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init_ray(&game->ray);
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}
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 12:52:14 by erey-bet #+# #+# */
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/* Updated: 2023/04/27 14:31:50 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 14:53:14 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,22 +6,53 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 12:44:41 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 16:16:34 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int movement(t_ply *ply, int key)
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void rotate(t_ply *ply, bool right)
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{
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double old_dir_x;
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double old_plane_x;
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double speed;
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old_dir_x = ply->dir_x;
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old_plane_x = ply->pla_x;
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speed = ROTATIONSPEED * (M_1_PI / 180.0);
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if (right)
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speed = -speed;
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ply->dir_x = ply->dir_x * cos(speed) - ply->dir_y * sin(speed);
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ply->dir_y = old_dir_x * sin(speed) + ply->dir_y * cos(speed);
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ply->pla_x = ply->pla_x * cos(speed) - ply->pla_y * sin(speed);
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ply->pla_y = old_plane_x * sin(speed) + ply->pla_y * cos(speed);
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}
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void movement(t_game *game, t_ply *ply, double x, double y)
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{
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if(game->map.map[(int)(ply->pos_x + ply->dir_x * MOVESPEED)][(int)ply->pos_y] == '0')
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ply->pos_x += x;
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if(game->map.map[(int)ply->pos_x][(int)(ply->pos_y + ply->dir_y * MOVESPEED)] == '0')
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ply->pos_y += y;
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printf("ply->pos_x: %f, ply->pos_y: %f\n", ply->pos_x, ply->pos_y);
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printf("x: %f, y: %f\n", x, y);
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}
|
||||
|
||||
|
||||
int manage_movement(t_game *game, int key)
|
||||
{
|
||||
t_ply *ply;
|
||||
|
||||
ply = &game->ply;
|
||||
if (key == MLX_KEY_W)
|
||||
ply->pos_y -= 0.1;
|
||||
movement(game, ply, ply->dir_x * MOVESPEED, ply->dir_y * MOVESPEED);
|
||||
else if (key == MLX_KEY_S)
|
||||
ply->pos_y += 0.1;
|
||||
movement(game, ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
|
||||
else if (key == MLX_KEY_D)
|
||||
ply->pos_x += 0.1;
|
||||
rotate(ply, true);
|
||||
else if (key == MLX_KEY_A)
|
||||
ply->pos_x -= 0.1;
|
||||
rotate(ply, false);
|
||||
return (1);
|
||||
}
|
||||
|
||||
@ -36,11 +67,7 @@ int manage_keys(mlx_key_data_t keys, t_game *game)
|
||||
|| keys.key == MLX_KEY_S
|
||||
|| keys.key == MLX_KEY_D
|
||||
|| keys.key == MLX_KEY_A)
|
||||
is_moving = movement(game->ply, keys.key);
|
||||
/*else if (key.key == MLX_KEY_RIGHT)
|
||||
game->ply->direc += 0.1;
|
||||
else if (key.key == MLX_KEY_LEFT)
|
||||
game->ply->direc -= 0.1;*/
|
||||
is_moving = manage_movement(game, keys.key);
|
||||
if (is_moving)
|
||||
return (1);
|
||||
return (0);
|
||||
|
@ -6,7 +6,7 @@
|
||||
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2023/04/27 14:30:29 by erey-bet #+# #+# */
|
||||
/* Updated: 2023/05/03 12:45:15 by erey-bet ### ########.fr */
|
||||
/* Updated: 2023/05/03 17:44:24 by erey-bet ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -17,16 +17,19 @@ int ray(t_game *game)
|
||||
t_ply *p;
|
||||
t_ray *ray;
|
||||
double camera;
|
||||
int i;
|
||||
int x;
|
||||
|
||||
i = 0;
|
||||
p = game->ply;
|
||||
ray = game->ray;
|
||||
while (i <= WIDTH)
|
||||
x = 0;
|
||||
p = &game->ply;
|
||||
|
||||
ray = &game->ray;
|
||||
while (x <= WIDTH)
|
||||
{
|
||||
camera = 2 * i / (double)WIDTH - 1; //x-coordinate in camera space
|
||||
camera = 2 * x / ((double)(WIDTH - 1));
|
||||
ray->dir_x = p->dir_x + p->pla_x * camera;
|
||||
ray->dir_y = p->dir_y + p->pla_y * camera;
|
||||
dda(game, x);
|
||||
x++;
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
|
29
main.c
29
main.c
@ -6,7 +6,7 @@
|
||||
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
|
||||
/* Updated: 2023/04/27 14:43:10 by erey-bet ### ########.fr */
|
||||
/* Updated: 2023/05/03 17:33:16 by erey-bet ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -14,30 +14,31 @@
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
t_map *map;
|
||||
t_map map;
|
||||
|
||||
if (argc != 2)
|
||||
{
|
||||
printf("No argument");
|
||||
return (1);
|
||||
}
|
||||
/*map = map_parsing(argv[1]);
|
||||
/*map = map_parsing(&map, argv[1]);
|
||||
if (!map)
|
||||
{
|
||||
return (2);
|
||||
}*/
|
||||
(void)argv;
|
||||
map = malloc(sizeof(t_map));
|
||||
map->map = malloc(sizeof(char *) * 5);
|
||||
map->map[0] = "11111";
|
||||
map->map[1] = "10001";
|
||||
map->map[2] = "10S01";
|
||||
map->map[3] = "10101";
|
||||
map->map[4] = "11111";
|
||||
map->size_x = 5;
|
||||
map->size_y = 5;
|
||||
map->ply_x = 3;
|
||||
map->ply_y = 3;
|
||||
map.map = malloc(sizeof(char *) * 10);
|
||||
map.map[0] = "111111";
|
||||
map.map[1] = "100101";
|
||||
map.map[2] = "101001";
|
||||
map.map[3] = "100001";
|
||||
map.map[4] = "10N001";
|
||||
map.map[5] = "101001";
|
||||
map.map[6] = "111111";
|
||||
map.size_x = 5;
|
||||
map.size_y = 5;
|
||||
map.ply_x = 2;
|
||||
map.ply_y = 4;
|
||||
if (start_game(map))
|
||||
{
|
||||
return (3);
|
||||
|
BIN
map/parsing.o
Normal file
BIN
map/parsing.o
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user