/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */ /* Updated: 2023/06/13 14:19:18 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef GAME_H # define GAME_H # include "../cube3D.h" # include # include # define WIDTH 1920 # define HEIGHT 1080 # define MOVESPEED 0.10 # define ROTATIONSPEED 60 typedef struct s_player { double pos_x; double pos_y; double dir_x; double dir_y; double pla_x; double pla_y; } t_ply; typedef struct s_raycast { double dir_x; double dir_y; } t_ray; typedef struct s_dda { int map_x; int map_y; double side_dist_x; double side_dist_y; double delta_dist_x; double delta_dist_y; double perp_wall_dist; int step_x; int step_y; int hit; int side; int line_height; int draw_start; int draw_end; } t_dda; typedef struct s_texture_draw { mlx_texture_t *texture; double wall_x; int x; int y; double pos; double step; } t_texture_draw; typedef struct s_game { mlx_t *mlx; mlx_image_t *window; mlx_texture_t *textures[4]; t_ply ply; t_map map; t_ray ray; } t_game; /* INIT */ int init(t_map map, t_game *game); /* KEYS */ int manage_keys(t_game *game); /* RAYCASTING */ int raycasting(t_game *game); /* DDA ALGO */ void dda(t_game *game, int x); /* UTILS */ double ft_abs(double nb); unsigned int get_rgba(int r, int g, int b, int a); uint32_t get_pixel_color(mlx_texture_t *texture, uint32_t x, uint32_t y); int get_texture_side(t_dda *dda); /* DRAW */ void draw(t_game *game, t_dda *dda, int x); #endif