// ----------------------------------------------------------------------------- // Codam Coding College, Amsterdam @ 2022-2023 by W2Wizard. // See README in the root project for more information. // ----------------------------------------------------------------------------- // If you wish to modify this file edit the .vert or .frag file! #include "MLX42/MLX42_Int.h" const char* frag_shader = "#version 330 core\n" "in vec2 TexCoord;" "flat in int TexIndex;" "out vec4 FragColor;" "uniform sampler2D Texture0;" "uniform sampler2D Texture1;" "uniform sampler2D Texture2;" "uniform sampler2D Texture3;" "uniform sampler2D Texture4;" "uniform sampler2D Texture5;" "uniform sampler2D Texture6;" "uniform sampler2D Texture7;" "uniform sampler2D Texture8;" "uniform sampler2D Texture9;" "uniform sampler2D Texture10;" "uniform sampler2D Texture11;" "uniform sampler2D Texture12;" "uniform sampler2D Texture13;" "uniform sampler2D Texture14;" "uniform sampler2D Texture15;" "void main()" "{" " vec4 outColor = vec4(1.0, 0.0, 0.0, 1.0);" " switch (int(TexIndex)) {" " case 0: outColor = texture(Texture0, TexCoord); break;" " case 1: outColor = texture(Texture1, TexCoord); break;" " case 2: outColor = texture(Texture2, TexCoord); break;" " case 3: outColor = texture(Texture3, TexCoord); break;" " case 4: outColor = texture(Texture4, TexCoord); break;" " case 5: outColor = texture(Texture5, TexCoord); break;" " case 6: outColor = texture(Texture6, TexCoord); break;" " case 7: outColor = texture(Texture7, TexCoord); break;" " case 8: outColor = texture(Texture8, TexCoord); break;" " case 9: outColor = texture(Texture9, TexCoord); break;" " case 10: outColor = texture(Texture10, TexCoord); break;" " case 11: outColor = texture(Texture11, TexCoord); break;" " case 12: outColor = texture(Texture12, TexCoord); break;" " case 13: outColor = texture(Texture13, TexCoord); break;" " case 14: outColor = texture(Texture14, TexCoord); break;" " case 15: outColor = texture(Texture15, TexCoord); break;" " default: outColor = vec4(1.0, 0.0, 0.0, 1.0); break;" " }" " FragColor = outColor;" "}";