/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */ /* Updated: 2023/05/11 16:16:00 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #include "game.h" void destroy(t_game *game) { mlx_delete_texture(game->textures[0]); mlx_delete_texture(game->textures[1]); mlx_delete_texture(game->textures[2]); mlx_delete_texture(game->textures[3]); mlx_terminate(game->mlx); } int start_game(t_map map) { t_game game; if (init(map, &game)) return (1); game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT); if (!game.window) { mlx_terminate(game.mlx); return (1); } if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1) { mlx_terminate(game.mlx); return (1); } raycasting(&game); mlx_key_hook(game.mlx, manage, &game); mlx_loop(game.mlx); destroy(&game); return (0); }