/* ************************************************************************** */ /* */ /* :::::::: */ /* mlx_loop.c :+: :+: */ /* +:+ */ /* By: W2Wizard +#+ */ /* +#+ */ /* Created: 2021/12/28 01:24:36 by W2Wizard #+# #+# */ /* Updated: 2023/02/13 12:26:17 by W2Wizard ######## odam.nl */ /* */ /* ************************************************************************** */ #include "MLX42/MLX42_Int.h" //= Private =// static void mlx_exec_loop_hooks(mlx_t* mlx) { const mlx_ctx_t* mlxctx = mlx->context; mlx_list_t* lstcpy = mlxctx->hooks; while (lstcpy && !glfwWindowShouldClose(mlx->window)) { mlx_hook_t* hook = ((mlx_hook_t*)lstcpy->content); hook->func(hook->param); lstcpy = lstcpy->next; } } static void mlx_render_images(mlx_t* mlx) { mlx_ctx_t* mlxctx = mlx->context; mlx_list_t* imglst = mlxctx->images; if (sort_queue) { sort_queue = false; mlx_sort_renderqueue(&mlxctx->render_queue); } // Upload image textures to GPU while (imglst) { mlx_image_t* image; if (!(image = imglst->content)) return ((void)mlx_error(MLX_INVIMG)); glBindTexture(GL_TEXTURE_2D, ((mlx_image_ctx_t*)image->context)->texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); imglst = imglst->next; } // Execute draw calls mlx_list_t* render_queue = mlxctx->render_queue; while (render_queue) { draw_queue_t* drawcall = render_queue->content; mlx_instance_t* instance = &drawcall->image->instances[drawcall->instanceid]; if (drawcall && drawcall->image->enabled && instance->enabled) mlx_draw_instance(mlx->context, drawcall->image, instance); render_queue = render_queue->next; } } //= Public =// bool mlx_loop_hook(mlx_t* mlx, void (*f)(void*), void* param) { MLX_NONNULL(mlx); MLX_NONNULL(f); mlx_hook_t* hook; if (!(hook = malloc(sizeof(mlx_hook_t)))) return (mlx_error(MLX_MEMFAIL)); mlx_list_t* lst; if (!(lst = mlx_lstnew(hook))) { free(hook); return (mlx_error(MLX_MEMFAIL)); } hook->func = f; hook->param = param; const mlx_ctx_t *mlxctx = mlx->context; mlx_lstadd_back((mlx_list_t**)(&mlxctx->hooks), lst); return (true); } // glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); void mlx_loop(mlx_t* mlx) { MLX_NONNULL(mlx); double start, oldstart = 0; while (!glfwWindowShouldClose(mlx->window)) { start = glfwGetTime(); mlx->delta_time = start - oldstart; oldstart = start; glClearColor(0.2f, 0.2f, 0.2f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glfwGetWindowSize(mlx->window, &(mlx->width), &(mlx->height)); if ((mlx->width > 1 || mlx->height > 1)) mlx_update_matrix(mlx, mlx->width, mlx->height); mlx_exec_loop_hooks(mlx); mlx_render_images(mlx); mlx_flush_batch(mlx->context); glfwSwapBuffers(mlx->window); glfwPollEvents(); } }