/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* init.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */ /* Updated: 2023/05/02 15:18:05 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #include "game.h" void init_ply(t_map *map, t_ply *ply) { ply->pos_x = map->ply_x; ply->pos_y = map->ply_y; } void init_ray(t_ray *ray) { ray->x = 0; ray->y = 0; } void init(t_map *map, t_game &game) { t_ply ply; t_ray ray; game.mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true); if (!game.mlx) return (NULL); game.map = map; init_ply(map, &ply); }