# Basics Before starting please read the [index page](./index.md). Starting with MLX42 is very straightforward. Here we will make a simple program that will use a makefile and compile MLX42. ## Makefile Example If you're curious as to how to configure a makefile with MLX42 here is a Makefile example from a project. Use this as a guide on how to compile MLX42 and use it in your application. First of all we need a makefile that can compile our program, below you can see a sample makefile: ```makefile NAME := Game CFLAGS := -Wextra -Wall -Werror -Wunreachable-code -Ofast LIBMLX := ./lib/MLX42 HEADERS := -I ./include -I $(LIBMLX)/include LIBS := $(LIBMLX)/build/libmlx42.a -ldl -lglfw -pthread -lm SRCS := $(shell find ./src -iname "*.c") OBJS := ${SRCS:.c=.o} all: libmlx $(NAME) libmlx: @cmake $(LIBMLX) -B $(LIBMLX)/build && make -C $(LIBMLX)/build -j4 %.o: %.c @$(CC) $(CFLAGS) -o $@ -c $< $(HEADERS) && printf "Compiling: $(notdir $<)" $(NAME): $(OBJS) @$(CC) $(OBJS) $(LIBS) $(HEADERS) -o $(NAME) clean: @rm -f $(OBJS) @rm -f $(LIBMLX)/build fclean: clean @rm -f $(NAME) re: clean all .PHONY: all, clean, fclean, re, libmlx ``` ## Main Below is a simple main into starting a window. MLX42 has several nice features that allow you to predefine how it should behave during runtime such as `MLX_HEADLESS` running it without opening a window or `MLX_STRETCH_IMAGE` which stretches the window content with the window size. The exact structure `mlx_init()` is basically a handle that stores important information regarding the window and looks as follows: ```c /** * Main MLX handle, carries important data in regards to the program. * @param window The window itself. * @param context Abstracted opengl data. * @param width The width of the window. * @param height The height of the window. * @param delta_time The time difference between the previous frame and the current frame. */ typedef struct mlx { void* window; void* context; int32_t width; int32_t height; double delta_time; } mlx_t; ``` Between initializations you can do everything that is required such as drawing your image or opening files. Once `mlx_loop()` is reached the program remains open until a shutdown is somehow requested, e.g: closing the window. Because we want programs to be interactive and do stuff it's very useful to hook into the looping process of `mlx_loop()`. In order to achieve this we use [hooks](./Hooks.md). `NOTE: Compile MLX42 with DEBUG=1 to see assertions and to add debug flags. This can help you find critical mistakes during development!` ```c // Written by Bruh #include #include #include #include "MLX42/MLX42.h" #define WIDTH 256 #define HEIGHT 256 // Exit the program as failure. static void ft_error(void) { fprintf(stderr, "%s", mlx_strerror(mlx_errno)); exit(EXIT_FAILURE); } // Print the window width and height. static void ft_hook(void* param) { const mlx_t* mlx = param; printf("WIDTH: %d | HEIGHT: %d\n", mlx->width, mlx->height); } int32_t main(void) { // MLX allows you to define its core behaviour before startup. mlx_set_setting(MLX_MAXIMIZED, true); mlx_t* mlx = mlx_init(WIDTH, HEIGHT, "42Balls", true); if (!mlx) ft_error(); /* Do stuff */ // Create and display the image. mlx_image_t* img = mlx_new_image(mlx, 256, 256); if (!img || (mlx_image_to_window(mlx, img, 0, 0) < 0)) ft_error(); // Even after the image is being displayed, we can still modify the buffer. mlx_put_pixel(img, 0, 0, 0xFF0000FF); // Register a hook and pass mlx as an optional param. // NOTE: Do this before calling mlx_loop! mlx_loop_hook(mlx, ft_hook, mlx); mlx_loop(mlx); mlx_terminate(mlx); return (EXIT_SUCCESS); } ```