/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */ /* Updated: 2023/05/03 12:42:31 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef GAME_H # define GAME_H # include "../cube3D.h" # include # define WIDTH 1920 # define HEIGHT 1080 typedef struct s_player { double pos_x; double pos_y; double dir_x; double dir_y; double pla_x; double pla_y; } t_ply; typedef struct s_raycast { double dir_x; double dir_y; } t_ray; typedef struct s_dda { int map_x; int map_y; double side_dist_x; double side_dist_y; double delta_dist_x; double delta_dist_y; double perp_wall_dist; int step_x; int step_y; int hit; int side; int line_height; int draw_start; int draw_end; } t_dda; typedef struct s_game { mlx_t *mlx; mlx_image_t *window; t_ply *ply; t_map *map; t_ray *ray; } t_game; /* INIT */ void init(t_map *map, t_game *game); /* MANAGE */ void manage(mlx_key_data_t keydata, void *param); /* KEYS */ int manage_keys(mlx_key_data_t keydata, t_game *game); /* RAYCASTING */ int raycasting(t_game *game); #endif