/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: erey-bet +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */ /* Updated: 2023/05/03 14:50:16 by erey-bet ### ########.fr */ /* */ /* ************************************************************************** */ #include "game.h" int start_game(t_map map) { t_game game; init(map, &game); if (!game.mlx) return (1); game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT); if (!game.window) { mlx_terminate(game.mlx); return(1); } if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1) { mlx_terminate(game.mlx); return(1); } raycasting(&game); mlx_key_hook(game.mlx, manage, &game); mlx_loop(game.mlx); mlx_terminate(game.mlx); return (0); }