60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* game.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/05/02 15:32:43 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef GAME_H
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# define GAME_H
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# include "../cube3D.h"
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# include <math.h>
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# define WIDTH 1920
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# define HEIGHT 1080
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typedef struct s_player
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{
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double pos_x;
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double pos_y;
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double dir_x;
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double dir_y;
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double pla_x;
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double pla_y;
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} t_ply;
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typedef struct s_raycast
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{
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double x;
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double y;
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} t_ray;
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typedef struct s_game
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{
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mlx_t *mlx;
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mlx_image_t *window;
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t_ply *ply;
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t_map *map;
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t_ray *ray;
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} t_game;
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/* INIT */
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t_game *init(t_map *map);
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/* MANAGE */
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void manage(mlx_key_data_t keydata, void *param);
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/* KEYS */
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int manage_keys(mlx_key_data_t keydata, t_game *game);
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/* RAYCASTING */
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int raycasting(t_game *game);
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#endif
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