42_cube3D/MLX42/CMakeLists.txt
Etienne Rey-bethbeder baab9b52cd Add MLX42 V3
2023-04-26 14:03:40 +02:00

157 lines
4.7 KiB
CMake

# -----------------------------------------------------------------------------
# Codam Coding College, Amsterdam @ 2022-2023 by W2Wizard.
# See README in the root project for more information.
# -----------------------------------------------------------------------------
# CMake specifications
# -----------------------------------------------------------------------------
cmake_minimum_required (VERSION 3.16.0)
project(mlx42 VERSION 2.3.0)
message(STATUS "MLX42 @ ${CMAKE_PROJECT_VERSION}")
# Variables
# -----------------------------------------------------------------------------
set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(TOOLS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/tools)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_EXTENSIONS OFF)
set(CMAKE_C_STANDARD_REQUIRED ON)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
# Options
set(DEBUG OFF CACHE BOOL "Build MLX42 in debug mode, enabling assertions")
set(GLFW_FETCH ON CACHE BOOL "Clone and install GLFW")
set(BUILD_TESTS OFF CACHE BOOL "Build the tests to verify the integrity of the lib")
# Compile Options
# -----------------------------------------------------------------------------
# Reduce the size of LodePNG, we don't need these things.
add_definitions(-D LODEPNG_NO_COMPILE_ENCODER)
add_definitions(-D LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS)
if(UNIX)
set(CCSHADER ${PROJECT_SOURCE_DIR}/tools/compile_shader.sh)
add_compile_options(
-Wextra
-Wall
-Werror
-Wunreachable-code
# Some low priority warnings that are annoying.
-Wno-char-subscripts
-Wno-sign-compare
-Wno-unused-parameter
-Wno-missing-field-initializers
)
if(DEBUG)
message(STATUS "Building in DEBUG mode")
add_compile_options(-g)
else()
message(STATUS "Building in RELEASE mode")
add_definitions(-D NDEBUG)
add_compile_options(-Ofast)
endif(DEBUG)
else()
# TODO: Figure out what we need for windows.
set(CCSHADER ${PROJECT_SOURCE_DIR}/tools/compile_shader.bat)
endif()
# Build specific files
# @see https://cmake.org/cmake/help/latest/command/add_custom_command.html
# -----------------------------------------------------------------------------
add_custom_command(
COMMENT "Building fragment shader"
DEPENDS ${PROJECT_SOURCE_DIR}/shaders/default.frag
OUTPUT mlx_frag_shader.c
COMMAND ${CCSHADER} ${PROJECT_SOURCE_DIR}/shaders/default.frag > mlx_frag_shader.c
VERBATIM
PRE_BUILD
USES_TERMINAL
)
add_custom_command(
COMMENT "Building vertex shader"
DEPENDS ${PROJECT_SOURCE_DIR}/shaders/default.vert
OUTPUT mlx_vert_shader.c
COMMAND ${CCSHADER} ${PROJECT_SOURCE_DIR}/shaders/default.vert > mlx_vert_shader.c
VERBATIM
PRE_BUILD
USES_TERMINAL
)
# Sources
# -----------------------------------------------------------------------------
add_library(mlx42 STATIC
# Root
${SOURCE_DIR}/mlx_cursor.c
${SOURCE_DIR}/mlx_exit.c
${SOURCE_DIR}/mlx_images.c
${SOURCE_DIR}/mlx_init.c
${SOURCE_DIR}/mlx_keys.c
${SOURCE_DIR}/mlx_loop.c
${SOURCE_DIR}/mlx_monitor.c
${SOURCE_DIR}/mlx_mouse.c
${SOURCE_DIR}/mlx_put_pixel.c
${SOURCE_DIR}/mlx_window.c
# Utils
${SOURCE_DIR}/utils/mlx_error.c
${SOURCE_DIR}/utils/mlx_list.c
${SOURCE_DIR}/utils/mlx_utils.c
${SOURCE_DIR}/utils/mlx_compare.c
# Textures
${SOURCE_DIR}/font/mlx_font.c
${SOURCE_DIR}/textures/mlx_png.c
${SOURCE_DIR}/textures/mlx_texture.c
${SOURCE_DIR}/textures/mlx_xpm42.c
# Libs
lib/png/lodepng.c
lib/glad/glad.c
mlx_vert_shader.c
mlx_frag_shader.c
)
target_include_directories(mlx42 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
# Dependencies
# -----------------------------------------------------------------------------
find_package(glfw3)
find_package(OpenGL REQUIRED)
target_link_libraries(mlx42 OpenGL::GL)
if (NOT glfw3_FOUND AND GLFW_FETCH)
message(STATUS "Install GLFW to supress this message")
message(STATUS "Please wait, fetching GLFW ...")
include(${CMAKE_DIR}/LinkGLFW.cmake)
LinkGLFW(mlx42)
elseif(NOT glfw3_FOUND AND NOT GLFW_FETCH)
message(FATAL_ERROR "Unable to build: GLFW can't be found nor fetched.")
endif()
if (glfw3_FOUND)
target_link_libraries(mlx42 ${GLFW3_LIBRARY})
endif()
if(APPLE)
target_link_libraries(mlx42 "-framework Cocoa" "-framework IOKit")
endif()
# Testing
# -----------------------------------------------------------------------------
# Only build tests if we are the main project or explicitly told to this make sure
# tests are not built when mlx42 included as a subproject, use MLX42_BUILD_TESTS to overwrite this
# use cmake -DBUILD_TESTS=ON/-DMLX42_BUILD_TESTS=ON to build tests
if ((PROJECT_NAME STREQUAL CMAKE_PROJECT_NAME AND BUILD_TESTS) OR MLX42_BUILD_TESTS)
add_subdirectory(tests)
enable_testing()
endif()