54 lines
2.2 KiB
C
54 lines
2.2 KiB
C
// -----------------------------------------------------------------------------
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// Codam Coding College, Amsterdam @ 2022-2023 by W2Wizard.
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// See README in the root project for more information.
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// -----------------------------------------------------------------------------
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// If you wish to modify this file edit the .vert or .frag file!
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#include "MLX42/MLX42_Int.h"
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const char* frag_shader = "#version 330 core\n"
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"in vec2 TexCoord;"
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"flat in int TexIndex;"
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"out vec4 FragColor;"
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"uniform sampler2D Texture0;"
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"uniform sampler2D Texture1;"
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"uniform sampler2D Texture2;"
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"uniform sampler2D Texture3;"
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"uniform sampler2D Texture4;"
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"uniform sampler2D Texture5;"
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"uniform sampler2D Texture6;"
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"uniform sampler2D Texture7;"
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"uniform sampler2D Texture8;"
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"uniform sampler2D Texture9;"
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"uniform sampler2D Texture10;"
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"uniform sampler2D Texture11;"
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"uniform sampler2D Texture12;"
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"uniform sampler2D Texture13;"
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"uniform sampler2D Texture14;"
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"uniform sampler2D Texture15;"
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"void main()"
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"{"
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" vec4 outColor = vec4(1.0, 0.0, 0.0, 1.0);"
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" switch (int(TexIndex)) {"
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" case 0: outColor = texture(Texture0, TexCoord); break;"
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" case 1: outColor = texture(Texture1, TexCoord); break;"
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" case 2: outColor = texture(Texture2, TexCoord); break;"
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" case 3: outColor = texture(Texture3, TexCoord); break;"
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" case 4: outColor = texture(Texture4, TexCoord); break;"
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" case 5: outColor = texture(Texture5, TexCoord); break;"
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" case 6: outColor = texture(Texture6, TexCoord); break;"
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" case 7: outColor = texture(Texture7, TexCoord); break;"
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" case 8: outColor = texture(Texture8, TexCoord); break;"
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" case 9: outColor = texture(Texture9, TexCoord); break;"
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" case 10: outColor = texture(Texture10, TexCoord); break;"
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" case 11: outColor = texture(Texture11, TexCoord); break;"
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" case 12: outColor = texture(Texture12, TexCoord); break;"
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" case 13: outColor = texture(Texture13, TexCoord); break;"
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" case 14: outColor = texture(Texture14, TexCoord); break;"
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" case 15: outColor = texture(Texture15, TexCoord); break;"
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" default: outColor = vec4(1.0, 0.0, 0.0, 1.0); break;"
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" }"
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" FragColor = outColor;"
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"}";
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