40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* raycasting.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:30:29 by erey-bet #+# #+# */
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/* Updated: 2023/05/02 15:56:09 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int ray(t_game *game)
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{
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t_ply *p;
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t_ray *ray;
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double camera;
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int i;
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i = 0;
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p = game->ply;
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ray = game->ray;
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while (i <= WIDTH)
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{
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camera = 2 * i / (double)WIDTH - 1; //x-coordinate in camera space
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ray->dir_x = p->dir_x + p->pla_x * camera;
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ray->dir_y = p->dir_y + p->pla_y * camera;
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}
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}
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int raycasting(t_game *game)
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{
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(void)game;
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ray(game)
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write(1, "raycasting...\n", 14);
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return (0);
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}
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