42_cube3D/game/init.c

66 lines
1.9 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
/* Updated: 2023/05/05 17:05:49 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
void init_ply(t_map map, t_ply *ply)
{
ply->pos_x = map.ply_x;
ply->pos_y = map.ply_y;
ply->dir_x = 0;
ply->dir_y = 0;
if (map.direction == 'N')
ply->dir_y = -1;
if (map.direction == 'S')
ply->dir_y = 1;
if (map.direction == 'E')
ply->dir_x = 1;
if (map.direction == 'W')
ply->dir_x = -1;
ply->pla_x = -(ply->dir_y) * 0.66;
ply->pla_y = (ply->dir_x) * 0.66;
}
void init_ray(t_ray *ray)
{
ray->dir_x = 0;
ray->dir_y = 0;
}
int init_textures(t_map map, mlx_image_t **textures)
{
(*textures)[0] = mlx_load_png(map.img_path[0]);
if (!textures[0])
return (1);
(*textures)[1] = mlx_load_png(map.img_path[1]);
if (!textures[1])
return (1);
(*textures)[2] = mlx_load_png(map.img_path[2]);
if (!textures[2])
return (1);
(*textures)[3] = mlx_load_png(map.img_path[3]);
if (!textures[3])
return (1);
return (0);
}
void init(t_map map, t_game *game)
{
game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
if (!game->mlx)
return ;
game->map = map;
init_ply(map, &game->ply);
init_ray(&game->ray);
init_textures(map, &game->textures);
}