game: add: goal statistic

This commit is contained in:
2024-02-26 17:11:31 +01:00
parent 8f1979bd21
commit 066a2a9c81
15 changed files with 335 additions and 82 deletions

View File

@ -19,4 +19,6 @@ BALL_SPAWN_POS_Y = MAP_SIZE_Y / 2
SERVER_TPS = 20
STROKE_THICKNESS = 10
STROKE_THICKNESS = 10
GAME_MAX_SCORE = 7

View File

@ -1,11 +1,20 @@
from __future__ import annotations
from django.db import models
from django.db.models import QuerySet
import time
# Create your models here.
class GameModel(models.Model):
finished = models.BooleanField(default = False)
started = models.BooleanField(default = False)
winner_id = models.IntegerField(default = -1)
start_timestamp = models.BigIntegerField(null = True, blank = True)
stop_timestamp = models.BigIntegerField(null = True, blank = True)
def create(self, players_id: [int]):
self.save()
@ -14,16 +23,40 @@ class GameModel(models.Model):
return self.pk
def start(self):
self.start_timestamp = round(time.time() * 1000, 1)
self.started = True
def finish(self, winner_id):
self.winner_id = winner_id
self.finished = True
self.stop_timestamp = round(time.time() * 1000, 1)
self.save()
def get_players_id(self):
return [game_player.player_id for game_player in GameMembersModel.objects.filter(game_id = self.pk)]
def get_score_by_player_id(self, player_id: int) -> list[int]:
query: QuerySet = GameGoalModel.objects.filter(game_id = self.pk, player_id = player_id)
score_data: list[int] = [game_goal.timestamp for game_goal in query]
return score_data
def add_goal(self, goal_taker_id: int):
timestamp: int = round(time.time() * 1000, 1) - self.start_timestamp
goal_model: GameGoalModel = GameGoalModel.objects.create(player_id = goal_taker_id, game_id = self.pk, timestamp = timestamp)
goal_model.save()
return timestamp
class GameMembersModel(models.Model):
game_id = models.IntegerField()
player_id = models.IntegerField()
player_id = models.IntegerField()
class GameGoalModel(models.Model):
game_id = models.IntegerField()
player_id = models.IntegerField()
timestamp = models.IntegerField()

View File

@ -97,6 +97,13 @@ class Game(AbstractRoom):
for member in members:
member.send(detail, data)
def goal(self, goal_taker: Player):
timestamp = goal_taker.add_goal()
self.broadcast("goal", {"player_id": goal_taker.user_id,
"timestamp": timestamp})
def get_player_by_user_id(self, user_id: int) -> Player:
for player in self.players:
if (player.user_id == user_id):
@ -144,11 +151,10 @@ class Game(AbstractRoom):
connected_players: list[Player] = self.get_players_connected()
if (self.model.started):
print(len(connected_players))
if (len(connected_players) == 1):
last_player: Player = connected_players[0]
print("finish")
self.finish(last_player)
#self.finish(last_player)
return
self._update_player(player)

View File

@ -25,7 +25,7 @@ class Player(Spectator):
self.position: Position = Position(0.5, 0)
self.nb_goal: int = 0
self.score: list[int] = []
self.rail: Segment = rail
@ -112,13 +112,23 @@ class Player(Spectator):
print("bozoman")
self.game.leave(self)
def add_goal(self):
timestamp = self.game.model.add_goal(self.user_id)
self.score.append(timestamp)
print(self.score)
return timestamp
def to_dict(self) -> dict:
data = {
"username": self.username,
"user_id": self.user_id,
"position": self.position.to_dict(),
"nb_goal": self.nb_goal,
"score": [*self.score],
"rail": self.rail.to_dict(),

View File

@ -173,7 +173,7 @@ def wall_collision(ball_angle: float, wall: Segment) -> float:
return reflection_angle
async def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, inc_y: float):
async def paddle_collision(game: Game, impact: Point, player: Player, inc_x: float, inc_y: float):
diff_x: float = player.rail.stop.x - player.rail.start.x
diff_y: float = player.rail.stop.y - player.rail.start.y
@ -199,8 +199,7 @@ async def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: flo
hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y)
if (not paddle.is_on(hit_point)):
player.nb_goal += 1
await SyncToAsync(player.game.broadcast)("goal", {"player": player.user_id, "nb_goal": player.nb_goal})
await SyncToAsync(game.goal)(player)
return None
paddle_angle: float = paddle.angle()
@ -235,7 +234,7 @@ async def collision(game: Game, impact_data: dict) -> bool:
if (player_hitted is None):
angle = wall_collision(game.ball.angle, segment)
else:
angle = await paddle_collision(game.ball, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
angle = await paddle_collision(game, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
if (angle is None):
return False

View File

@ -1,17 +1,23 @@
from rest_framework import serializers
from django.contrib.auth.models import User
from django.db.models import QuerySet
from .models import GameModel, GameMembersModel
class GameSerializer(serializers.ModelSerializer):
players_id = serializers.SerializerMethodField()
players = serializers.SerializerMethodField()
winner_id = serializers.ReadOnlyField()
state = serializers.SerializerMethodField()
started = serializers.ReadOnlyField()
finished = serializers.ReadOnlyField()
start_timestamp = serializers.ReadOnlyField()
stop_timestamp = serializers.ReadOnlyField()
class Meta:
model = GameModel
fields = ["id", "winner_id", "state", "started", "finished", "players_id"]
fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp"]
def get_state(self, instance: GameModel):
if (instance.finished):
@ -20,6 +26,20 @@ class GameSerializer(serializers.ModelSerializer):
return "started"
return "waiting"
def get_players_id(self, instance: GameModel):
players_id = [player_game.player_id for player_game in GameMembersModel.objects.filter(game_id = instance.pk)]
return players_id
def get_players(self, instance: GameModel):
players_data: list = []
for player_id in instance.get_players_id():
query: QuerySet = User.objects.filter(pk = player_id)
username: str = "Deleted User"
if (query.exists()):
username = query[0].username
data: dict = {
"id": player_id,
"username": username,
"score": instance.get_score_by_player_id(player_id)
}
players_data.append(data)
return players_data

View File

@ -25,5 +25,7 @@ class GameConfigView(APIView):
"BALL_SPEED_START": config.BALL_SPEED_START,
"STROKE_THICKNESS": config.STROKE_THICKNESS,
"GAME_MAX_SCORE": config.GAME_MAX_SCORE,
}
return Response(config_data, status = status.HTTP_200_OK)