game: add: goal statistic
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@ -19,4 +19,6 @@ BALL_SPAWN_POS_Y = MAP_SIZE_Y / 2
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SERVER_TPS = 20
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STROKE_THICKNESS = 10
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STROKE_THICKNESS = 10
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GAME_MAX_SCORE = 7
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@ -1,11 +1,20 @@
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from __future__ import annotations
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from django.db import models
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from django.db.models import QuerySet
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import time
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# Create your models here.
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class GameModel(models.Model):
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finished = models.BooleanField(default = False)
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started = models.BooleanField(default = False)
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winner_id = models.IntegerField(default = -1)
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start_timestamp = models.BigIntegerField(null = True, blank = True)
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stop_timestamp = models.BigIntegerField(null = True, blank = True)
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def create(self, players_id: [int]):
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self.save()
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@ -14,16 +23,40 @@ class GameModel(models.Model):
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return self.pk
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def start(self):
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self.start_timestamp = round(time.time() * 1000, 1)
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self.started = True
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def finish(self, winner_id):
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self.winner_id = winner_id
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self.finished = True
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self.stop_timestamp = round(time.time() * 1000, 1)
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self.save()
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def get_players_id(self):
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return [game_player.player_id for game_player in GameMembersModel.objects.filter(game_id = self.pk)]
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def get_score_by_player_id(self, player_id: int) -> list[int]:
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query: QuerySet = GameGoalModel.objects.filter(game_id = self.pk, player_id = player_id)
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score_data: list[int] = [game_goal.timestamp for game_goal in query]
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return score_data
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def add_goal(self, goal_taker_id: int):
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timestamp: int = round(time.time() * 1000, 1) - self.start_timestamp
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goal_model: GameGoalModel = GameGoalModel.objects.create(player_id = goal_taker_id, game_id = self.pk, timestamp = timestamp)
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goal_model.save()
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return timestamp
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class GameMembersModel(models.Model):
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game_id = models.IntegerField()
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player_id = models.IntegerField()
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player_id = models.IntegerField()
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class GameGoalModel(models.Model):
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game_id = models.IntegerField()
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player_id = models.IntegerField()
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timestamp = models.IntegerField()
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@ -97,6 +97,13 @@ class Game(AbstractRoom):
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for member in members:
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member.send(detail, data)
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def goal(self, goal_taker: Player):
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timestamp = goal_taker.add_goal()
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self.broadcast("goal", {"player_id": goal_taker.user_id,
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"timestamp": timestamp})
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def get_player_by_user_id(self, user_id: int) -> Player:
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for player in self.players:
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if (player.user_id == user_id):
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@ -144,11 +151,10 @@ class Game(AbstractRoom):
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connected_players: list[Player] = self.get_players_connected()
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if (self.model.started):
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print(len(connected_players))
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if (len(connected_players) == 1):
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last_player: Player = connected_players[0]
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print("finish")
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self.finish(last_player)
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#self.finish(last_player)
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return
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self._update_player(player)
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@ -25,7 +25,7 @@ class Player(Spectator):
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self.position: Position = Position(0.5, 0)
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self.nb_goal: int = 0
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self.score: list[int] = []
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self.rail: Segment = rail
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@ -112,13 +112,23 @@ class Player(Spectator):
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print("bozoman")
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self.game.leave(self)
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def add_goal(self):
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timestamp = self.game.model.add_goal(self.user_id)
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self.score.append(timestamp)
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print(self.score)
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return timestamp
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def to_dict(self) -> dict:
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data = {
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"username": self.username,
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"user_id": self.user_id,
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"position": self.position.to_dict(),
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"nb_goal": self.nb_goal,
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"score": [*self.score],
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"rail": self.rail.to_dict(),
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@ -173,7 +173,7 @@ def wall_collision(ball_angle: float, wall: Segment) -> float:
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return reflection_angle
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async def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, inc_y: float):
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async def paddle_collision(game: Game, impact: Point, player: Player, inc_x: float, inc_y: float):
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diff_x: float = player.rail.stop.x - player.rail.start.x
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diff_y: float = player.rail.stop.y - player.rail.start.y
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@ -199,8 +199,7 @@ async def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: flo
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hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y)
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if (not paddle.is_on(hit_point)):
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player.nb_goal += 1
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await SyncToAsync(player.game.broadcast)("goal", {"player": player.user_id, "nb_goal": player.nb_goal})
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await SyncToAsync(game.goal)(player)
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return None
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paddle_angle: float = paddle.angle()
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@ -235,7 +234,7 @@ async def collision(game: Game, impact_data: dict) -> bool:
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if (player_hitted is None):
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angle = wall_collision(game.ball.angle, segment)
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else:
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angle = await paddle_collision(game.ball, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
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angle = await paddle_collision(game, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
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if (angle is None):
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return False
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@ -1,17 +1,23 @@
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from rest_framework import serializers
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from django.contrib.auth.models import User
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from django.db.models import QuerySet
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from .models import GameModel, GameMembersModel
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class GameSerializer(serializers.ModelSerializer):
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players_id = serializers.SerializerMethodField()
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players = serializers.SerializerMethodField()
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winner_id = serializers.ReadOnlyField()
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state = serializers.SerializerMethodField()
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started = serializers.ReadOnlyField()
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finished = serializers.ReadOnlyField()
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start_timestamp = serializers.ReadOnlyField()
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stop_timestamp = serializers.ReadOnlyField()
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class Meta:
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model = GameModel
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fields = ["id", "winner_id", "state", "started", "finished", "players_id"]
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fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp"]
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def get_state(self, instance: GameModel):
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if (instance.finished):
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@ -20,6 +26,20 @@ class GameSerializer(serializers.ModelSerializer):
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return "started"
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return "waiting"
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def get_players_id(self, instance: GameModel):
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players_id = [player_game.player_id for player_game in GameMembersModel.objects.filter(game_id = instance.pk)]
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return players_id
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def get_players(self, instance: GameModel):
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players_data: list = []
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for player_id in instance.get_players_id():
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query: QuerySet = User.objects.filter(pk = player_id)
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username: str = "Deleted User"
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if (query.exists()):
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username = query[0].username
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data: dict = {
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"id": player_id,
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"username": username,
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"score": instance.get_score_by_player_id(player_id)
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}
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players_data.append(data)
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return players_data
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@ -25,5 +25,7 @@ class GameConfigView(APIView):
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"BALL_SPEED_START": config.BALL_SPEED_START,
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"STROKE_THICKNESS": config.STROKE_THICKNESS,
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"GAME_MAX_SCORE": config.GAME_MAX_SCORE,
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}
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return Response(config_data, status = status.HTTP_200_OK)
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