This commit is contained in:
2024-01-11 17:34:44 +01:00
55 changed files with 44767 additions and 93 deletions

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@ -1,34 +0,0 @@
class Game
{
/**
* @param {Client} client
*/
constructor(client, id)
{
/**
* @type {Client}
*/
this.client = client;
this.id = id;
}
async init()
{
let response = await this.client._get(`/api/games/${this.id}`);
if (response.status !== 200)
return response.status;
let response_data = await response.json();
this.players_id = response_data.players_id;
this.state = response_data.state;
this.started = response_data.started;
this.finished = response_data.finished;
this.winner_id = this.finished ? response_data.winner_id : undefined;
return 0;
}
}
export { Game }

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@ -20,7 +20,7 @@ class Account
if (response_data == "user created")
{
this._logged = true;
await this.client._update_logged(true);
return null;
}
return response_data
@ -31,13 +31,13 @@ class Account
let response = await this.client._delete("/api/accounts/delete", {password: password});
let response_data = await response.json();
if (JSON.stringify(response_data) == JSON.stringify({'detail': 'Authentication credentials were not provided.'}))
if (response.status === 403)
{
this.client._update_logged(false);
return null;
return null;
}
if (response_data == "user deleted")
this.client._logged = false;
this.client._update_logged(false);
return response_data;
}
@ -46,10 +46,10 @@ class Account
let response = await this.client._get("/api/accounts/edit");
let response_data = await response.json();
if (JSON.stringify(response_data) == JSON.stringify({'detail': 'Authentication credentials were not provided.'}))
if (response.status === 403)
{
this.client._logged = false;
return null;
this.client._update_logged(false);
return null;
}
return response_data;
}
@ -60,13 +60,13 @@ class Account
let response = await this.client._patch_json("/api/accounts/edit", data);
let response_data = await response.json();
if (JSON.stringify(response_data) == JSON.stringify({'detail': 'Authentication credentials were not provided.'}))
if (response.status === 403)
{
this.client._;
this.client._update_logged(false);
return null;
}
return response_data;
}
}
export { Account }
export { Account }

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@ -37,8 +37,8 @@ class Client
async isAuthentificate()
{
if (this._logged == undefined)
this.logged = await this._test_logged();
return this.logged;
this._logged = await this._test_logged();
return this._logged;
}
async _get(uri, data)
@ -103,31 +103,40 @@ class Client
async _update_logged(state)
{
if (this.logged == state)
if (this._logged == state)
return;
if (state)
{
this.me = new MyProfile(this);
await this.me.init();
[...document.getElementById('nav-account-links').children].forEach(el => {
if (el.matches('[logged-in]'))
el.classList.remove('d-none');
else
el.classList.add('d-none');
});
}
else
{
this.me = undefined;
[...document.getElementById('nav-account-links').children].forEach(el => {
if (el.matches('[logged-in]'))
el.classList.add('d-none');
else
el.classList.remove('d-none');
});
}
this.logged = state;
this._logged = state;
}
async login(username, password)
{
let response = await this._post("/api/accounts/login", {username: username, password: password})
if (response.status != 200)
return response.status;
if (response.status == 200)
await this._update_logged(true);
this._update_logged(true);
return 0;
return response;
}
async logout()

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@ -0,0 +1,14 @@
class Ball
{
constructor (position_x, position_y, velocity_x, velocity_y)
{
this.position_x = position_x;
this.position_y = position_y;
this.velocity_x = velocity_x;
this.velocity_y = velocity_y;
}
}
export { Ball }

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@ -0,0 +1,122 @@
import { Ball } from "./Ball.js";
import { GameConfig } from "./GameConfig.js"
import { Player } from "./Player.js";
class Game
{
/**
* @param {Client} client
*/
constructor(client, id)
{
/**
* @type {Client}
*/
this.client = client;
this.id = id;
}
async init()
{
let response = await this.client._get(`/api/games/${this.id}`);
if (response.status !== 200)
return response.status;
let response_data = await response.json();
this.players_id = response_data.players_id;
this.state = response_data.state;
this.started = response_data.started;
this.finished = response_data.finished;
this.winner_id = this.finished ? response_data.winner_id : undefined;
//TODO invert line
if (false)
//if (this.finished === true || this.started === false)
return 0;
this.config = new GameConfig(this.client);
let ret = await this.config.init();
if (ret !== 0)
return ret;
this.players = [];
response_data.players.forEach(player_data => {
let player = new Player(player_data.id, player_data.pos, player_data.nb_goal);
this.players.push(player);
});
this.ball = new Ball(response_data.ball_pos_x, response_data.ball_pos_y, response_data.ball_vel_x, response_data.ball_vel_y);
return 0;
}
_send(data)
{
this._socket.send(JSON.stringify(data));
}
_send_paddle()
{
this._send({"detail": "update_my_paddle_pos", "pos": this.players.find(player => player.id === this.client.me.id).pos});
}
_update_paddles(data)
{
data.forEach(player_data => {
let player = this.players.find(player_data2 => player_data2.id === player_data)
if (player === null)
{
console.error("error 1000: je ne comprends pas");
return;
}
player.pos = player_data.pos;
});
}
_update_ball(data)
{
this.ball.position_x = data.position_x;
this.ball.position_y = data.position_y;
this.ball.velocity_x = data.velocity_x;
this.ball.velocity_y = data.velocity_y;
}
_update(data)
{
if (data.detail === "update_paddles")
this._update_paddles(data);
else if (data.detail === "update_ball")
this._
}
join()
{
if (this.started !== true || this.finished === true)
{
console.error("The Game is not currently ongoing.");
return;
}
let url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/games/${this.id}`;
this._socket = WebSocket(url);
this._socket.onmessage = (event) => {
const data = JSON.parse(event.data);
this._update(data);
};
}
leave()
{
this._socket.close();
this._socket = undefined;
}
}
export { Game }

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@ -0,0 +1,43 @@
class GameConfig
{
/**
* @param {Client} client
*/
constructor(client)
{
/**
* @type {Client}
*/
this.client = client;
}
async init()
{
let response = await this.client._get("/api/games/");
if (response.status !== 200)
return response.status;
let response_data = await response.json();
this.size_x = response_data.MAP_SIZE_X;
this.size_y = response_data.MAP_SIZE_Y;
this.center_x = this.size_x / 2;
this.center_y = this.size_y / 2;
this.paddle_ratio = response_data.PADDLE_RATIO;
this.wall_ratio = response_data.WALL_RATIO;
this.ball_speed_inc = response_data.BALL_SPEED_INC;
this.ball_speed_start = response_data.BALL_SPEED_START;
this.ball_size = response_data.BALL_SIZE;
this.ball_spawn_x = this.center_x;
this.ball_spawn_y = this.center_y;
return 0;
}
}
export { GameConfig }

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@ -0,0 +1,7 @@
import { Player } from "./Player";
class MyPlayer extends Player
{
}

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@ -0,0 +1,12 @@
class Player
{
constructor(id, pos, nb_goal)
{
this.id = id;
this.pos = pos;
this.nb_goal = nb_goal;
}
}
export { Player }