fix: game: 2d work
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8b9c4d7c1c
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0b7e72d8e2
@ -97,15 +97,9 @@ export class AGame extends AExchangeable
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*/
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*/
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send(data)
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send(data)
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{
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{
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console.log(this._socket)
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if (this._socket === undefined || this._socket.readyState !== WebSocket.OPEN)
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if (this._socket === undefined || this._socket.readyState !== WebSocket.OPEN)
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{
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return;
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console.log("bozo pas confirme")
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return ;
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}
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console.log("j'essaye de send")
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this._socket.send(data);
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this._socket.send(data);
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console.log("j'ai passer le send")
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}
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}
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async join()
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async join()
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@ -2,6 +2,7 @@ import { AExchangeable } from "../../AExchangable.js";
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import { PongGame } from "./PongGame.js";
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import { PongGame } from "./PongGame.js";
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import { renderCube} from "../../../3D/cube.js"
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import { renderCube} from "../../../3D/cube.js"
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import { Position } from "./Position.js";
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import { Position } from "./Position.js";
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import { Point } from "./Point.js";
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export class PongBall extends AExchangeable
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export class PongBall extends AExchangeable
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{
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{
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@ -13,7 +14,7 @@ export class PongBall extends AExchangeable
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* @param {Number} speed
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* @param {Number} speed
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* @param {Number} size
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* @param {Number} size
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*/
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*/
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constructor(game, size, position = new Position(), angle, speed)
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constructor(game, size, position = new Position(new Point(game.config.CENTER_X, game.config.CENTER_Y), 0), angle, speed)
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{
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{
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super();
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super();
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@ -79,9 +79,9 @@ export class PongGame extends AGame
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let response_data = await response.json();
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let response_data = await response.json();
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console.log(response_data.players[0])
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response_data.players.forEach((player_data) => {
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response_data.players.forEach((player_data) => {
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this.players.push(new PongPlayer(this.client, this));
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let player = new PongPlayer(this.client, this)
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this.players.push(player);
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});
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});
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this.import(response_data);
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this.import(response_data);
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@ -13,7 +13,7 @@ export class MyPlayer extends PongPlayer
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* @param {[Number]} score
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* @param {[Number]} score
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* @param {Position} position
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* @param {Position} position
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*/
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*/
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constructor(client, game, score, rail, position = new Position())
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constructor(client, game, score, rail, position = new Position(0.5))
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{
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{
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super(client, game, client.me.id, client.me.username, client.me.avatar, score, rail, position, true);
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super(client, game, client.me.id, client.me.username, client.me.avatar, score, rail, position, true);
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/**
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/**
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@ -62,22 +62,22 @@ export class MyPlayer extends PongPlayer
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*/
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*/
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updatePaddle(keys_pressed)
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updatePaddle(keys_pressed)
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{
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{
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let new_pos = this.position;
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let new_location = this.position.location;
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keys_pressed.forEach(key => {
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keys_pressed.forEach(key => {
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if (this.downKeys.includes(key))
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if (this.downKeys.includes(key))
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new_pos += this.game.config.paddle_speed_per_second_max * this.game.time.deltaTimeSecond();
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new_location += this.game.config.PADDLE_SPEED_PER_SECOND_MAX * this.game.time.deltaTimeSecond();
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if (this.upKeys.includes(key))
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if (this.upKeys.includes(key))
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new_pos -= this.game.config.paddle_speed_per_second_max * this.game.time.deltaTimeSecond();
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new_location -= this.game.config.PADDLE_SPEED_PER_SECOND_MAX * this.game.time.deltaTimeSecond();
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});
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});
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new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
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new_location = Math.max(0 + this.game.config.PADDLE_RATIO / 2, new_location);
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new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
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new_location = Math.min(1 - this.game.config.PADDLE_RATIO / 2, new_location);
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if (this.position === new_pos)
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if (this.position.location === new_location)
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return;
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return;
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this.position = new_pos;
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this.position.location = new_location;
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this._sendPaddlePosition();
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this._sendPaddlePosition();
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}
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}
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@ -18,7 +18,7 @@ export class PongPlayer extends APlayer
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* @param {String} avatar
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* @param {String} avatar
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* @param {Client} client
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* @param {Client} client
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*/
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*/
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constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(), isConnected)
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constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(0.5), isConnected)
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{
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{
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super(client, game, id, username, avatar, isConnected)
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super(client, game, id, username, avatar, isConnected)
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@ -47,7 +47,7 @@ export class PongPlayer extends APlayer
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*
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*
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* @param {Number} new_position
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* @param {Number} new_position
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*/
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*/
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updatePos(new_position, time)
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updatePos(new_position)
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{
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{
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this.position = new_position;
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this.position = new_position;
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}
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}
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@ -7,7 +7,7 @@ export class Position extends AExchangeable
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* @param {Point | Number} location
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* @param {Point | Number} location
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* @param {Number} time
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* @param {Number} time
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*/
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*/
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constructor(location, time)
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constructor(location = new Point(), time)
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{
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{
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super();
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super();
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/**
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/**
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@ -20,7 +20,6 @@ class Point:
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return dist((point.x, point.y), (self.x, self.y))
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return dist((point.x, point.y), (self.x, self.y))
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def copy(self):
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def copy(self):
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return Point(self.x, self.y)
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return Point(self.x, self.y)
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def to_dict(self) -> dict:
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def to_dict(self) -> dict:
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@ -47,12 +47,16 @@ class PongPlayer(APlayer):
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def update_position(self, data: dict):
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def update_position(self, data: dict):
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new_position: Position = Position()
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new_position: Position = Position(None)
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new_position.location = data.get("position")
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position_dict = data.get("position")
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if (position_dict is None):
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self.send_error("missing position")
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return
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if (new_position.position is None):
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new_position.location = position_dict.get("location")
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self.send_error("missing new_position")
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if (new_position.location is None):
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self.send_error("missing location")
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return
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return
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new_position.time = data.get("time")
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new_position.time = data.get("time")
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@ -65,9 +69,9 @@ class PongPlayer(APlayer):
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self.game_member.send_error("time error")
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self.game_member.send_error("time error")
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return
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return
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distance: float = abs(self.position.position - new_position.position)
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distance: float = abs(self.position.location - new_position.location)
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sign: int = 1 if self.position.position >= new_position.position else -1
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sign: int = 1 if self.position.location >= new_position.location else -1
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time_difference: float = (new_position.time - self.position.time) / 1000
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time_difference: float = (new_position.time - self.position.time) / 1000
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@ -76,19 +80,19 @@ class PongPlayer(APlayer):
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new_position_verified: Position = new_position.copy()
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new_position_verified: Position = new_position.copy()
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if (distance > max_distance):
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if (distance > max_distance):
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new_position_verified.position = self.position.position + max_distance * sign
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new_position_verified.location = self.position.location + max_distance * sign
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if (not config.PADDLE_POSITION_MIN <= new_position_verified.position <= config.PADDLE_POSITION_MAX):
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if (not config.PADDLE_POSITION_MIN <= new_position_verified.location <= config.PADDLE_POSITION_MAX):
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new_position_verified.position = max(new_position_verified.position, config.PADDLE_POSITION_MIN)
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new_position_verified.location = max(new_position_verified.location, config.PADDLE_POSITION_MIN)
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new_position_verified.position = min(new_position_verified.position, config.PADDLE_POSITION_MAX)
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new_position_verified.location = min(new_position_verified.location, config.PADDLE_POSITION_MAX)
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invalid_pos: bool = new_position.position != new_position_verified.position
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invalid_pos: bool = new_position.location != new_position_verified.location
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if (new_position != self.position):
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if (new_position.location != self.position.location):
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self.game.update_player(self)
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self.game.update_player(self)
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self.position = new_position
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self.position.location = new_position.location
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if (invalid_pos):
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if (invalid_pos):
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self.send("update_player", self.to_dict())
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self.send("update_player", self.to_dict())
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@ -8,6 +8,9 @@ class Position:
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self.location: float = location
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self.location: float = location
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def copy(self):
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def copy(self):
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try:
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return Position(self.location.copy(), self.time)
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except:
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return Position(self.location, self.time)
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return Position(self.location, self.time)
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def to_dict(self):
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def to_dict(self):
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@ -253,7 +253,7 @@ async def update_ball(game: PongGame, impact_data: dict) -> None:
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await asyncio.sleep(0.1) # delay to create frontend animation
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await asyncio.sleep(0.1) # delay to create frontend animation
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game.ball.reset()
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game.ball.reset()
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else:
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else:
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game.ball.position = impact_data.get("impact")
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game.ball.position.location = impact_data.get("impact")
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await SyncToAsync(game.broadcast)("update_ball", game.ball.to_dict())
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await SyncToAsync(game.broadcast)("update_ball", game.ball.to_dict())
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@ -288,8 +288,9 @@ async def render(game: PongGame):
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routine_ball.cancel()
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routine_ball.cancel()
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routine_players.cancel()
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routine_players.cancel()
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return
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return
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await asyncio.sleep(0.3)
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await asyncio.sleep(0.05)
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def routine(game: PongGame):
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def routine(game: PongGame):
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asyncio.run(render(game))
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asyncio.run(render(game))
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