game: offline: support mobile
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@ -46,10 +46,44 @@ export default class extends AbstractView {
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}
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}
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}
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}
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createButton()
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{
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this.up1 = document.createElement("button");
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this.down1 = document.createElement("button");
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this.up2 = document.createElement("button");
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this.down2 = document.createElement("button");
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this.up1.setAttribute("user_id", 1);
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this.up1.setAttribute("direction", "up");
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this.up2.setAttribute("user_id", 2);
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this.up2.setAttribute("direction", "up");
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this.down1.setAttribute("user_id", 1);
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this.down1.setAttribute("direction", "down");
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this.down2.setAttribute("user_id", 2);
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this.down2.setAttribute("direction", "down");
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[this.up1, this.up2, this.down1, this.down2].forEach(button => {
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button.onmousedown = this.game.keyDownHandler.bind(this.game);
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button.onmouseup = this.game.keyUpHandler.bind(this.game);
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});
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document.getElementById("app").append(this.up1, this.down1, this.up2, this.down2);
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}
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destroyButton()
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{
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[this.up1, this.up2, this.down1, this.down2].forEach(button => {
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button.remove();
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});
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}
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startGame() {
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startGame() {
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if (this.game == null) {
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if (this.game == null) {
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document.getElementById('startGameButton').innerHTML = 'Reset Game';
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document.getElementById('startGameButton').innerHTML = 'Reset Game';
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this.game = new Game(this.player1, this.player2);
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this.game = new Game(this.player1, this.player2);
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this.createButton();
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}
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}
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else {
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else {
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document.getElementById('app').removeChild(this.game.canvas);
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document.getElementById('app').removeChild(this.game.canvas);
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@ -66,6 +100,7 @@ export default class extends AbstractView {
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document.getElementById('app').removeChild(this.game.scoresDisplay);
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document.getElementById('app').removeChild(this.game.scoresDisplay);
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this.game.cleanup();
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this.game.cleanup();
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this.game = null;
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this.game = null;
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this.destroyButton();
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document.getElementById('startGameButton').innerHTML = 'Start Game';
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document.getElementById('startGameButton').innerHTML = 'Start Game';
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}
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}
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}
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}
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@ -127,7 +162,6 @@ class Game {
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document.addEventListener('keydown', this.keyDownHandler);
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document.addEventListener('keydown', this.keyDownHandler);
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document.addEventListener('keyup', this.keyUpHandler);
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document.addEventListener('keyup', this.keyUpHandler);
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console.log(this);
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}
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}
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cleanup() {
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cleanup() {
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@ -143,17 +177,17 @@ class Game {
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updateGame() {
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updateGame() {
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//Paddle movement
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//Paddle movement
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if (this.keys.includes('s') &&
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if ((this.keys.includes('s') || this.keys.includes('down1')) &&
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this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
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this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
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this.players[0].paddle.y += this.def.PADDLESPEED;
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this.players[0].paddle.y += this.def.PADDLESPEED;
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if (this.keys.includes('w') &&
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if ((this.keys.includes('2') || this.keys.includes('up1')) &&
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this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN)
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this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN)
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this.players[0].paddle.y -= this.def.PADDLESPEED;
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this.players[0].paddle.y -= this.def.PADDLESPEED;
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if (this.keys.includes('ArrowDown') &&
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if ((this.keys.includes('ArrowDown') || this.keys.includes('down2')) &&
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this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
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this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
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this.players[1].paddle.y += this.def.PADDLESPEED;
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this.players[1].paddle.y += this.def.PADDLESPEED;
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if (this.keys.includes('ArrowUp') &&
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if ((this.keys.includes('ArrowUp') || this.keys.includes('up2')) &&
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this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN)
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this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN)
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this.players[1].paddle.y -= this.def.PADDLESPEED;
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this.players[1].paddle.y -= this.def.PADDLESPEED;
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@ -186,7 +220,6 @@ class Game {
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}
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}
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updateScore(p1Score, p2Score) {
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updateScore(p1Score, p2Score) {
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console.log(this);
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if (p1Score > this.def.MAXSCORE) {
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if (p1Score > this.def.MAXSCORE) {
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this.scoresDisplay.innerHTML = this.player1 + ' wins!! GGS';
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this.scoresDisplay.innerHTML = this.player1 + ' wins!! GGS';
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this.cleanup();
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this.cleanup();
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@ -225,14 +258,24 @@ class Game {
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}
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}
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keyUpHandler(ev) {
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keyUpHandler(ev) {
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const idx = this.keys.indexOf(ev.key);
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let attributes = ev.originalTarget.attributes;
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let key = ev.key === undefined ? `${attributes.direction.value}${attributes.user_id.value}` : ev.key;
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const idx = this.keys.indexOf(key);
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if (idx != -1)
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if (idx != -1)
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this.keys.splice(idx, 1);
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this.keys.splice(idx, 1);
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}
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}
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keyDownHandler(ev) {
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keyDownHandler(ev) {
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if (!this.keys.includes(ev.key))
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this.keys.push(ev.key);
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let attributes = ev.originalTarget.attributes;
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let key = ev.key === undefined ? `${attributes.direction.value}${attributes.user_id.value}` : ev.key;
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if (!this.keys.includes(key))
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this.keys.push(key);
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}
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}
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}
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}
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