fixing WebGL warnings
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@ -44,7 +44,7 @@ export function initShaderProgram(gl)
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gl.attachShader(prog, fragmentShader);
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gl.linkProgram(prog);
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shaderInfos = {
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const shaderInfos = {
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program: prog,
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attribLocations: {
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vertexPosition: gl.getAttribLocation(prog, "aPos"),
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@ -64,7 +64,7 @@ export function initShaderProgram(gl)
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return null;
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}
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return prog;
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return shaderInfos;
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}
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function loadShader(gl, type, source)
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@ -83,5 +83,3 @@ function loadShader(gl, type, source)
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return shader;
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}
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export let shaderInfos;
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