game: advent to online

This commit is contained in:
starnakin 2024-01-11 17:30:59 +01:00
parent ddc0698605
commit 134f1a8bd1
11 changed files with 151 additions and 21 deletions

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@ -0,0 +1,14 @@
class Ball
{
constructor (position_x, position_y, velocity_x, velocity_y)
{
this.position_x = position_x;
this.position_y = position_y;
this.velocity_x = velocity_x;
this.velocity_y = velocity_y;
}
}
export { Ball }

View File

@ -1,4 +1,6 @@
import { Ball } from "./Ball.js";
import { GameConfig } from "./GameConfig.js" import { GameConfig } from "./GameConfig.js"
import { Player } from "./Player.js";
class Game class Game
{ {
@ -37,16 +39,84 @@ class Game
this.config = new GameConfig(this.client); this.config = new GameConfig(this.client);
let ret = await this.config.init(); let ret = await this.config.init();
if (ret) if (ret !== 0)
return ret; return ret;
this.players = response_data.players; this.players = [];
response_data.players.forEach(player_data => {
let player = new Player(player_data.id, player_data.pos, player_data.nb_goal);
this.players.push(player);
});
this.ball_pos_x = this.config.ball_spawn_x; this.ball = new Ball(response_data.ball_pos_x, response_data.ball_pos_y, response_data.ball_vel_x, response_data.ball_vel_y);
this.ball_pos_y = this.config.ball_spawn_y;
return 0; return 0;
} }
_send(data)
{
this._socket.send(JSON.stringify(data));
}
_send_paddle()
{
this._send({"detail": "update_my_paddle_pos", "pos": this.players.find(player => player.id === this.client.me.id).pos});
}
_update_paddles(data)
{
data.forEach(player_data => {
let player = this.players.find(player_data2 => player_data2.id === player_data)
if (player === null)
{
console.error("error 1000: je ne comprends pas");
return;
}
player.pos = player_data.pos;
});
}
_update_ball(data)
{
this.ball.position_x = data.position_x;
this.ball.position_y = data.position_y;
this.ball.velocity_x = data.velocity_x;
this.ball.velocity_y = data.velocity_y;
}
_update(data)
{
if (data.detail === "update_paddles")
this._update_paddles(data);
else if (data.detail === "update_ball")
this._
}
join()
{
if (this.started !== true || this.finished === true)
{
console.error("The Game is not currently ongoing.");
return;
}
let url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/games/${this.id}`;
this._socket = WebSocket(url);
this._socket.onmessage = (event) => {
const data = JSON.parse(event.data);
this._update(data);
};
}
leave()
{
this._socket.close();
this._socket = undefined;
}
} }
export { Game } export { Game }

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@ -0,0 +1,7 @@
import { Player } from "./Player";
class MyPlayer extends Player
{
}

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@ -0,0 +1,12 @@
class Player
{
constructor(id, pos, nb_goal)
{
this.id = id;
this.pos = pos;
this.nb_goal = nb_goal;
}
}
export { Player }

View File

@ -21,22 +21,16 @@ export default class extends AbstractView
let paddle_size = rail_size * this.game.config.paddle_ratio; let paddle_size = rail_size * this.game.config.paddle_ratio;
console.log(paddle_size)
let diff_x = rail_stop_x - rail_start_x, let diff_x = rail_stop_x - rail_start_x,
diff_y = rail_stop_y - rail_start_y; diff_y = rail_stop_y - rail_start_y;
console.log("diff", diff_x, diff_y)
let pos_x = rail_start_x + diff_x * pos, let pos_x = rail_start_x + diff_x * pos,
pos_y = rail_start_y + diff_y * pos; pos_y = rail_start_y + diff_y * pos;
console.log("pos", pos_x, pos_y) let start_x = pos_x - (diff_x * (paddle_size / rail_size)),
start_y = pos_y - (diff_y * (paddle_size / rail_size)),
let start_x = pos_x - paddle_size * (diff_x * (paddle_size / rail_size)), stop_x = pos_x + (diff_x * (paddle_size / rail_size)),
start_y = pos_y - paddle_size * (diff_y * (paddle_size / rail_size)), stop_y = pos_y + (diff_y * (paddle_size / rail_size));
stop_x = pos_x + paddle_size * (diff_x * (paddle_size / rail_size)),
stop_y = pos_y + paddle_size * (diff_y * (paddle_size / rail_size));
console.log(start_x, start_y, stop_x, stop_y); console.log(start_x, start_y, stop_x, stop_y);
ctx.moveTo(start_x, start_y); ctx.moveTo(start_x, start_y);
@ -45,6 +39,11 @@ export default class extends AbstractView
ctx.moveTo(rail_stop_x, rail_stop_y); ctx.moveTo(rail_stop_x, rail_stop_y);
} }
_down()
{
pl
}
draw_ball(ctx, x, y) draw_ball(ctx, x, y)
{ {
ctx.rect(x, y, this.game.config.ball_size, this.game.config.ball_size); ctx.rect(x, y, this.game.config.ball_size, this.game.config.ball_size);
@ -59,14 +58,13 @@ export default class extends AbstractView
for (let i = 0; i <= nb_sides; i++) for (let i = 0; i <= nb_sides; i++)
{ {
let angle = (i * 2 * Math.PI / nb_sides) + (Math.PI / 4); let angle = (i * 2 * Math.PI / nb_sides) + (Math.PI * 3 / 4);
stop_x = this.game.config.center_x + 400 * Math.cos(angle); stop_x = this.game.config.center_x + 400 * Math.cos(angle);
stop_y = this.game.config.center_y + 400 * Math.sin(angle); stop_y = this.game.config.center_y + 400 * Math.sin(angle);
if (i == 0) if (i == 0)
ctx.moveTo(stop_x, start_y); ctx.moveTo(stop_x, start_y);
if (i % 2 == 0) if (i % 2 == 0)
this.draw_wall(ctx, stop_x, stop_y); this.draw_wall(ctx, stop_x, stop_y);
else else
@ -83,11 +81,11 @@ export default class extends AbstractView
ctx.beginPath() ctx.beginPath()
this.draw_sides(ctx, (this.game.players_id.length +10) * 2); this.draw_sides(ctx, (this.game.players_id.length +0) * 2);
this.draw_ball(ctx, this.game.ball_pos_x, this.game.ball_pos_y); this.draw_ball(ctx, this.game.ball_pos_x, this.game.ball_pos_y);
ctx.strokeStyle = "#000000"; ctx.strokeStyle = "#000000";
ctx.lineWidth = 4; ctx.lineWidth = 10;
ctx.stroke(); ctx.stroke();
} }
@ -96,6 +94,7 @@ export default class extends AbstractView
while (true) while (true)
{ {
this.draw_game(); this.draw_game();
// TODO remove the line below
break; break;
} }
} }
@ -110,6 +109,7 @@ export default class extends AbstractView
document.getElementById("app").appendChild(canva); document.getElementById("app").appendChild(canva);
this.game.join()
this.render_game(); this.render_game();
} }

View File

@ -1,4 +1,4 @@
PADDLE_SPEED_MAX = 1 PADDLE_SPEED_PER_SECOND_MAX = 0.5
PADDLE_RATIO = 0.1 PADDLE_RATIO = 0.1
MAP_SIZE_X = 900 MAP_SIZE_X = 900
@ -9,3 +9,5 @@ WALL_RATIO = 1
BALL_SPEED_INC = 1 BALL_SPEED_INC = 1
BALL_SPEED_START = 1 BALL_SPEED_START = 1
BALL_SIZE = 4 BALL_SIZE = 4
BALL_SPAWN_POS_X = MAP_SIZE_X / 2
BALL_SPAWN_POS_Y = MAP_SIZE_Y / 2

View File

@ -28,7 +28,7 @@ class GameWebSocket(AsyncWebsocketConsumer):
self.room = game_room_manager.get(self.game_id) self.room = game_room_manager.get(self.game_id)
if (self.room is None): if (self.room is None):
self.member.send("Game not found.") self.send("Game not found.")
self.disconnect(1017) self.disconnect(1017)
self.room.append(self.member) self.room.append(self.member)

8
games/objects/Ball.py Normal file
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@ -0,0 +1,8 @@
from .. import config
class Ball:
def __init__(self) -> None:
self.x: float = config.BALL_SPAWN_POS_X
self.y: float = config.BALL_SPAWN_POS_Y

8
games/objects/Game.py Normal file
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@ -0,0 +1,8 @@
from .Ball import Ball
from .Paddle import Paddle
class Game:
def __init__(self, paddles: [Paddle], ball: Ball) -> None:
self.ball: Ball = ball
self.paddles: [paddles] = paddles

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@ -14,4 +14,5 @@ class GameMember(AbstractRoomMember):
return return
def send_ball(self, ball): def send_ball(self, ball):
pass self.send("update_ball_pos", {"x": ball.x,
"y": ball.y})

8
games/objects/Paddle.py Normal file
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@ -0,0 +1,8 @@
class Player:
def __init__(self, user_id, pos, nb_goal) -> None:
self.user_id = user_id
self.pos = pos
self.nb_goal = nb_goal