game: core: recreate classes see other paddle

This commit is contained in:
2024-01-17 19:06:36 +01:00
parent 6983983e58
commit 1af55795d9
13 changed files with 295 additions and 191 deletions

View File

@ -1,5 +1,11 @@
from transcendence.abstract.AbstractRoom import AbstractRoom
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
from channels.generic.websocket import WebsocketConsumer
from .Ball import Ball
from .Player import Player
from .Spectator import Spectator
from .Wall import Wall
import math
@ -8,39 +14,125 @@ from .. import config
from ..models import GameModel
class Game:
def __init__(self, game_id: int) -> None:
class Game(AbstractRoom):
def __init__(self, game_id):
super().__init__(None)
self.ball: Ball = Ball()
game: GameModel = GameModel.objects.get(pk = game_id)
players_id: [int] = game.get_players_id()
game_model: GameModel = GameModel.objects.get(pk = game_id)
self.players_id: list[int] = game_model.get_players_id()
self.started = False
radius: float = min(config.MAP_SIZE_X, config.MAP_SIZE_Y) / 2 - 10
nb_sides = len(players_id) * 2
self.nb_sides = len(self.players_id) * 2
self.polygon = []
self.polygon: list[tuple[float, float]] = []
for i in range(nb_sides):
for i in range(self.nb_sides):
angle: float = (i * 2 * math.pi / nb_sides) + (math.pi * 3 / 4)
angle: float = (i * 2 * math.pi / self.nb_sides) + (math.pi * 3 / 4)
x: float = config.MAP_CENTER_X + radius * math.cos(angle)
y: float = config.MAP_CENTER_Y + radius * math.sin(angle)
self.polygon.append((x, y))
self.players: list(Player) = []
self.walls: list(Wall) = []
self.players: list[Player] = []
self.spectators: list[Spectator] = []
for i in range(nb_sides):
if (i % 2 == 0):
self.players.append(Player(players_id[ i // 2], *self.polygon[i], *self.polygon[(i + 1) % nb_sides]))
else:
self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % nb_sides]))
self.walls: list[Wall] = []
for i in range(1, self.nb_sides, 2):
self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % self.nb_sides]))
self.game_id: int = game_id
def broadcast(self, detail: str, data: dict = {}, excludeds: list[Spectator | Player] = []):
members: list[Player | Spectator] = self.players + self.spectators
for excluded in excludeds:
members.remove(excluded)
for member in members:
member.send(detail, data)
def get_player_by_user_id(self, user_id: int) -> Player:
for player in self.players:
player: Player
if (player.user_id == user_id):
return player
return None
def _send_game_data(self, member: AbstractRoomMember):
member.send("init_game", self.to_dict())
def append(self, member: AbstractRoomMember):
super().append(member)
member.send("init_game", self.to_dict())
def _player_join(self, user_id: int, socket: WebsocketConsumer):
#check if member is a player
if (user_id not in self.players_id):
return None
# check if player is already connected
player = self.get_player_by_user_id(user_id)
if (player is not None):
player.disconnect(1001)
index: int = self.players_id.index(user_id) * 2
player = Player(user_id, socket, *self.polygon[index], *self.polygon[(index + 1) % self.nb_sides])
self.players.append(player)
player.accept()
self.broadcast("player_join", player.to_dict(), [player])
return player
def _player_leave(self, player: Player):
# TODO send data to all players
self.players.remove(player)
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
spectator: Spectator = Spectator(user_id, socket)
self.spectators.append(spectator)
spectator.accept()
return spectator
def _spectator_leave(self, spectator: Spectator):
self.spectators.remove(spectator)
def join(self, user_id: int, socket: WebsocketConsumer) -> Spectator | Player:
if (user_id in self.players_id):
member: Player = self._player_join(user_id, socket)
print("yo")
else:
member: Spectator = self._spectator_join(user_id, socket)
self._send_game_data(member)
return member
def start(self):
self.started = True
def remove(self, member: AbstractRoomMember):
if (isinstance(member, Player)):
self._player_leave(member)
elif (isinstance(member, Spectator)):
self._spectator_leave(member)
def to_dict(self):
data: dict = {"ball": self.ball.to_dict(),
@ -48,6 +140,6 @@ class Game:
"walls": [wall.to_dict() for wall in self.walls],
}
print(data)
print(self.players )
return data